這是我第一次問Stack Overflow的問題,所以如果我的問題太模糊或者沒有提供足夠的信息,我會提前道歉。TypeError:預期的整數參數,得到浮點數
基本上我遇到的問題是我的代碼不會由於TypeError而運行。
這裏是確切的消息:
Traceback (most recent call last):
File "C:\Program Files (x86)\Wing IDE 101 4.0\src\debug\tserver\_sandbox.py", line 61, in <module>
File "C:\pygamehelper.py", line 62, in mainLoop
File "C:\Program Files (x86)\Wing IDE 101 4.0\src\debug\tserver\_sandbox.py", line 54, in draw
TypeError: integer argument expected, got float
所以我認爲該錯誤發生由於與正使用vec2d方法被轉換爲一個矢量,然後作爲參數被傳遞相關聯的元組(作爲浮點數)傳遞給第54行中的draw.circle方法,其中int是預期的。然而,這是我在教程中完成的工作,而且他的代碼完全相同,並且執行時沒有問題。
難道這可能是由於他使用了不同版本的Python或PyGame,或者我的代碼有問題嗎?
在此先感謝您的幫助。
from pygamehelper import *
from pygame import *
from pygame.locals import *
from vec2d import *
from math import e, pi, cos, sin, sqrt
from random import uniform
class Agents:
def __init__(self):
self.pos = vec2d(0, 0)
self.target = vec2d(0, 0)
class Starter(PygameHelper):
def __init__(self):
self.w, self.h = 800, 600
PygameHelper.__init__(self, size=(self.w, self.h), fill=((255,255,255)))
self.agents = []
for i in range(10):
a = Agents()
a.pos = vec2d(uniform(0, self.w), uniform(0, self.h))
a.target = vec2d(uniform(0, self.w), uniform(0, self.h))
self.agents.append(a)
def update(self):
for a in self.agents:
dir = a.target - a.pos
dir.length = 5
a.pos = a.pos + dir
def keyUp(self, key):
pass
def mouseUp(self, button, pos):
for a in self.agents:
a.target = vec2d(pos)
def mouseMotion(self, buttons, pos, rel):
pass
def draw(self):
# clear the screen 40 times/sec so that only 1 char and target
# present on screen at a time
self.screen.fill((255,255,255))
for a in self.agents:
# character
pygame.draw.circle(self.screen, (200, 200, 255), a.pos, 10)
# black character outline
pygame.draw.circle(self.screen, (0, 0, 0), a.pos, 11, 1)
# target
pygame.draw.circle(self.screen, (200, 0, 0), a.target, 20, 1)
s = Starter()
s.mainLoop(40)