我正在開發一個項目,我正在學習LibGDX,但到目前爲止,該項目一直進展順利,但是,本教程沒有介紹如何提高速度經過一段時間後,ex(10秒過後,我希望我的敵人將速度提高到0.1f,這意味着10%,並且在經過10秒鐘後,自動將速度提高到0.2f並且等等)。這是我需要改變的代碼的唯一部分,以使他們的敵人提高他們的速度public static final Vector2 ENEMY_LINEAR_VELOCITY = new Vector2(-10f, 0);
教程在這裏('http://williammora.com/a-running-game-with-libgdx-part-1/')我該怎麼做?有人可以幫我嗎?我將不勝感激!Android Studio,LibGDX在經過一定時間後自動提高速度
常量類:
package com.avoidcrashjump;
import com.badlogic.gdx.math.Vector2;
/**
* Created by Felipe on 2/29/2016.
*/
public class Constants {
public static final int APP_WIDTH = 1024;
public static final int APP_HEIGHT = 640;
public static final Vector2 WORLD_GRAVITY = new Vector2(0, -10);
public static final float GROUND_X = 0;
public static final float GROUND_Y = 0;
public static final float GROUND_WIDTH = 50f;
public static final float GROUND_HEIGHT = 2f;
public static final float GROUND_DENSITY = 0f;
public static final float PLAYER_X = 2;
public static final float PLAYER_Y = GROUND_Y + GROUND_HEIGHT;
public static final float PLAYER_WIDTH = 1f;
public static final float PLAYER_HEIGHT = 1f;
public static final float PLAYER_GRAVITY_SCALE = 2.5f;
public static float PLAYER_DENSITY = 0.5f;
public static final float PLAYER_DODGE_X = 2f;
public static final float PLAYER_DODGE_Y = 1.5f;
public static final Vector2 PLAYER_JUMPING_LINEAR_IMPULSE = new Vector2(0,13f);
public static final float PLAYER_HIT_ANGULAR_IMPULSE = 10f;
public static final float ENEMY_X = 25f;
public static final float ENEMY_DENSITY = PLAYER_DENSITY;
public static final float RUNNING_SHORT_ENEMY_Y = 1.5f;
public static final float RUNNING_LONG_ENEMY_Y = 2f;
public static final float FLYING_ENEMY_Y = 3f;
public static final Vector2 ENEMY_LINEAR_VELOCITY = new Vector2(-10f, 0);
}