我是C#的新手,所以,如果這個問題有點傻,我會提前抱歉,當我嘗試運行程序時出現錯誤。從visual Studio 2012我得到這個錯誤信息 「無法修改'GameName1.Cartman.Position'的返回值,因爲它不是一個變量」2次,在30和31行。我希望有人可以幫助我這個。無法修改返回值
這裏是代碼:
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace GameName1
{
class Cartman
{
public Vector2 Position { get; set; }
public float Scale { get; set; }
public int Direction { get; set; }
public float Rotation { get; set; }
public Texture2D Texture { get; set; }
public Vector2 Origin {
get
{
return new Vector2(Texture.Width/2, Texture.Height/2);
}
}
public Rectangle BoundingBox
{
get
{
return new Rectangle(
(int)(Position.X = Texture.Width/2 * Scale), // line 30
(int)(Position.Y = Texture.Width/2 * Scale), // line 31
(int)(Texture.Width * Scale),
(int)(Texture.Height * Scale)
);
}
}
public Cartman()
{
Direction = 1; //standaard naar rechts
}
}
}
,這裏是我的其他類:
#region Using Statements
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
using Microsoft.Xna.Framework.GamerServices;
#endregion
namespace GameName1
{
/// <summary>
/// This is the main type for your game
/// </summary>
public class Game1 : Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
private Cartman _cartman;
public Game1()
: base()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
// TODO: Add your initialization logic here
_cartman = new Cartman();
_cartman.Position = new Vector2(100, 100);
_cartman.Scale = 0.3f;
base.Initialize();
}
/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
// TODO: use this.Content to load your game content here
_cartman.Texture = Content.Load<Texture2D>("cartman");
}
/// <summary>
/// UnloadContent will be called once per game and is the place to unload
/// all content.
/// </summary>
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}
/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
Exit();
// TODO: Add your update logic here
_cartman.Position = new Vector2(_cartman.Position.X + 1 *_cartman.Direction, _cartman.Position.Y);
_cartman.Rotation += 0.3f * _cartman.Direction;
if(!GraphicsDevice.Viewport.Bounds.Contains(_cartman.BoundingBox))
{
_cartman.Direction *= -1;
}
base.Update(gameTime);
}
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.Orange);
// TODO: Add your drawing code here
spriteBatch.Begin();
spriteBatch.Draw( _cartman.Texture,
_cartman.Position,
null,
Color.White,
_cartman.Rotation,
new Vector2 (0,0),
_cartman.Scale,
SpriteEffects.None,
0);
spriteBatch.End();
base.Draw(gameTime);
}
}
}
你應該張貼只是一對夫婦行代碼複製此問題,而不是數百無關行代碼與內某處埋藏的相關幾行代碼。除此之外,僅僅通過谷歌運行你的錯誤信息將導致大量的信息解釋到底發生了什麼。 – Servy