我在Android中調試Unity遊戲,一切工作在Unity編輯器中。在Android上保存當前遊戲數據時,我收到UnauthorizedAccessException。Android Unity c#:UnauthorizedAccessException寫保存遊戲數據
我正在寫入persistentDataPath,所以我不明白爲什麼訪問被阻止。
下面是使用的logcat控制檯日誌:
<i>AndroidPlayer(motorola_Moto_G_(5)@192.168.0.26)</i> UnauthorizedAccessException:
Access to the path "/current.sg" is denied.
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x0028a] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:320
at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
at SaveLoadManager.SaveGame (.Game currentGame) [0x0002a] in F:\Work\Magister\Magister\Magister\Assets\Scripts\SaveLoadManager.cs:16
at PlayerController.FixedUpdate() [0x0058e] in F:\Work\Magister\Magister\Magister\Assets\Scripts\PlayerController.cs:244
從的PlayerController在FixedUpdate()循環運行相關的代碼:
if (!gameSaved)
{
SaveLoadManager.SaveGame(gameManager.GetComponent<Game>());
gameSaved = true;
}
遊戲存檔功能從SaveLoadManager:
public static void SaveGame(Game currentGame)
{
string saveGameFileName = Path.DirectorySeparatorChar + "current.sg";
string filePath = Path.Combine(Application.persistentDataPath, saveGameFileName);
BinaryFormatter bf = new BinaryFormatter();
FileStream file = new FileStream(filePath, FileMode.Create);
GameData data = new GameData(currentGame);
bf.Serialize(file, data);
file.Close();
}
AndroidManifest.xml中的讀寫權限:
<uses-permission
android:name="android.permission.WRITE_EXTERNAL_STORAGE"
android:maxSdkVersion="18" />
<uses-permission
android:name="android.permission.READ_EXTERNAL_STORAGE"
android:maxSdkVersion="18" />
我想'Path.Combine'是治療'saveGameFileName'絕對路徑,這意味着你要寫入根目錄。嘗試將'string saveGameFileName = Path.DirectorySeparatorChar +「current.sg」'更改爲'string saveGameFileName =「current.sg」'。 –