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我嘗試將vertexDataTexture ArmandDeBrignac []數組的內容複製到vertexDataTextured MeshVertexData []數組中。但它不工作....我認爲問題是在結構方法中,有GLK向量元素.....?複製結構數組到另一個結構數組(GLKVector)
這是我的頭,文件:
struct vertexDataTextured
{
GLKVector3 vertex;
GLKVector3 normal;
GLKVector2 texCoord;
};
typedef struct vertexDataTextured vertexDataTextured;
typedef vertexDataTextured* vertexDataTexturedPtr;
vertexDataTextured MeshVertexData[] = {};
vertexDataTextured ArmandDeBrignac[] = {
{/*v:*/{-0.979979, -2.383373, -1.142941}, /*n:*/{0.000000, -0.725242, -0.688467}, /*t:*/{0.794971, 0.247112}},
{/*v:*/{-0.859054, -2.367034, -0.829303}, /*n:*/{0.023591, -0.999512, 0.019593}, /*t:*/{0.786435, 0.224949}},
{/*v:*/{-1.056731, -2.383373, -1.142941}, /*n:*/{-0.337657, -0.631642, -0.697836}, /*t:*/{0.800393, 0.247114}},
{/*v:*/{-0.979979, -2.117816, -1.142941}, /*n:*/{0.000000, 0.500198, -0.865902}, /*t:*/{0.645127, 0.391262}},
{/*v:*/{-0.979979, -2.383373, -1.142941}, /*n:*/{0.000000, -0.725242, -0.688467}, /*t:*/{0.663889, 0.391205}},
{/*v:*/{-1.056731, -2.383373, -1.142941}, /*n:*/{-0.337657, -0.631642, -0.697836}, /*t:*/{0.663906, 0.396627}},
{/*v:*/{-0.993670, -2.036772, 0.915066}, /*n:*/{-0.771722, 0.588244, 0.241585}, /*t:*/{0.293949, 0.430232}},
};
@interface FlaschenManager : NSObject
-(void) getFlaschenID: (NSString*) Name andTexture: (NSString*) path;
@end
和我的.m文件
@implementation FlaschenManager
-(void) getFlaschenID: (NSString*) Name andTexture: (NSString*) path
{
if ([Name isEqualToString:@"ArmandDeBrignac"])
{
NSLog(@"%@",Name);
MeshVertexData[0].vertex.v[0]=ArmandDeBrignac[0].vertex.v[0];
// MeshVertexData[] = ArmandDeBrignac[];
} else if ([Name isEqualToString:@"Hennessy"])
{
NSLog(@"%@ ", Name);
FlaschenName = Name;
}
}
@end
謝謝您的回答! 現在它可以複製元素! 但有一個新的問題,如果我複製上述代碼在我的項目中,我得到一個ARC語義問題失敗....與另一個數組?... 因爲我不分配內存我的新結構數組? –
您可能需要使用'sizeof()'然後malloc新數組來查找結構的大小,然後將值 – Fonix