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我正在嘗試使用soundpool播放按鈕上的隨機聲音效果。這適用於模擬器,但不適用於我的設備。任何線索?Android:按鈕上的隨機聲音效果點擊
public class enc extends Activity {
private static final String TAG = "MyActivity";
private SoundPool soundPool;
private HashMap<Integer, Integer> soundsMap;
int SOUND1=1;
int SOUND2=2;
int SOUND3=3;
int SOUND4=4;
int SOUND5=5;
int SOUND6=6;
int SOUND7=7;
int SOUND8=8;
int fSpeed = 1;
Random random = new Random();
int hit = random.nextInt(6)+1;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//SoundPool
soundPool = new SoundPool(4, AudioManager.STREAM_MUSIC, 100);
soundsMap = new HashMap<Integer, Integer>();
soundsMap.put(SOUND1, soundPool.load(this, R.raw.hit1, 1));
soundsMap.put(SOUND2, soundPool.load(this, R.raw.hit2, 1));
soundsMap.put(SOUND3, soundPool.load(this, R.raw.hit3, 1));
soundsMap.put(SOUND4, soundPool.load(this, R.raw.hit4, 1));
soundsMap.put(SOUND5, soundPool.load(this, R.raw.hit5, 1));
soundsMap.put(SOUND6, soundPool.load(this, R.raw.hit6, 1));
soundsMap.put(SOUND7, soundPool.load(this, R.raw.spell, 1));
soundsMap.put(SOUND8, soundPool.load(this, R.raw.kill, 1));
setContentView(R.layout.enc);
}
public void setButtonClickListener() {
Button wepb = (Button)findViewById(R.id.uwep);
wepb.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
Log.i(TAG, "----------------------------SFX: " + hit);
playSound(hit, fSpeed);
hit = random.nextInt(6)+1;
}
});
}
}
當你說它在設備上不起作用時,你是什麼意思? – slayton
當我將其安裝在手機上時,聲音無法播放。如果我從池中調用一個聲音而不使用隨機整數,它就可以正常工作。當我嘗試使用mediaplayer時,我遇到了同樣的問題 – cerealspiller
隨機數是否正確生成?你可以發佈日誌消息嗎? – slayton