2017-05-08 42 views
0

我得到一個分段錯誤,並且我將它跟蹤到了我的表面,它是NULL(但檢查就位不會觸發)。SDL曲面返回NULL?

我不確定是否正確創建表面。創建表面時是否需要添加某些東西,我錯過了什麼?

bool init() 
{ 
    //Initialize SDL 
    if(SDL_Init(SDL_INIT_VIDEO) < 0) 
    { 
     printf("SDL could not initialize! SDL Error: %s\n", SDL_GetError()); 
     return false; 
    } 
    else 
    { 
     //Set texture filtering to linear 
     if(!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1")) 
     { 
      printf("Warning: Linear texture filtering not enabled!"); 
      return false; 
     } 
     else 
     { 
      //Create window 
      gWindow = SDL_CreateWindow("kPaint", 575, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN); 
      GUI = SDL_CreateWindow("GUI", 0, SDL_WINDOWPOS_UNDEFINED, 573, 542, SDL_WINDOW_SHOWN); 

      if(gWindow == NULL || GUI == NULL) 
      { 
       printf("Window could not be created! SDL Error: %s\n", SDL_GetError()); 
       return false; 
      } 
      else 
      { 
       //Create renderer for window 
       gRenderer = SDL_CreateRenderer(gWindow, -1, SDL_RENDERER_ACCELERATED); 

       if(gRenderer == NULL) 
       { 
        printf("Renderer could not be created! SDL Error: %s\n", SDL_GetError()); 
        return false; 
       } 
       surface = SDL_GetWindowSurface(gWindow); 
       GUIsurface = SDL_GetWindowSurface(GUI); 

       if(surface == NULL) 
       { 
        printf("surface could not be created!"); 
        return false; 
       } 
       SDL_FillRect(surface, NULL, SDL_MapRGB(surface->format, 255,255,255)); 

       //Initialize PNG loading 
       int imgFlags = IMG_INIT_PNG; 
       if(!(IMG_Init(imgFlags) && imgFlags)) 
       { 
        printf("SDL_image could not initialize! SDL_image Error: %s\n", IMG_GetError()); 
        return false; 
       } 

      } 
     } 
    } 
    return true; 
} 
+2

嘗試在SDL_GetWindowSurface()之前未創建渲染器。我可能是錯的,但是一旦你爲該窗口創建了渲染器,iirc SDL就不允許你獲取窗口表面 – neoaggelos

+2

如果它在創建之後不是空的,而是在以後爲空,那麼必須做一些事情來改變它插圖中。 – molbdnilo

+0

此外,您可以檢查SDL_FillRect()的返回值,以查看是否有錯誤 – neoaggelos

回答

0

謝謝NeoAgglos。

我是在表面之前創建一個渲染器。

bool init() 
{ 
    //Initialize SDL 
    if(SDL_Init(SDL_INIT_VIDEO) < 0) 
    { 
     printf("SDL could not initialize! SDL Error: %s\n", SDL_GetError()); 
     return false; 
    } 
    else 
    { 
     //Set texture filtering to linear 
     if(!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1")) 
     { 
      printf("Warning: Linear texture filtering not enabled!"); 
      return false; 
     } 
     else 
     { 
      //Create window 
      gWindow = SDL_CreateWindow("kPaint", 575, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN); 
      GUI = SDL_CreateWindow("GUI", 0, SDL_WINDOWPOS_UNDEFINED, 573, 542, SDL_WINDOW_SHOWN); 

      if(gWindow == NULL || GUI == NULL) 
      { 
       printf("Window could not be created! SDL Error: %s\n", SDL_GetError()); 
       return false; 
      } 
      else 
      { 
       surface = SDL_GetWindowSurface(gWindow); 
       GUIsurface = SDL_GetWindowSurface(GUI); 

       if(surface == NULL) 
       { 
        printf("surface could not be created!"); 
        return false; 
       } 
       SDL_FillRect(surface, NULL, SDL_MapRGB(surface->format, 255,255,255)); 

       //Create renderer for window 
       gRenderer = SDL_CreateRenderer(gWindow, -1, SDL_RENDERER_ACCELERATED); 
       if(gRenderer == NULL) 
       { 
        printf("Renderer could not be created! SDL Error: %s\n", SDL_GetError()); 
        return false; 
       } 

       //Initialize PNG loading 
       int imgFlags = IMG_INIT_PNG; 
       if(!(IMG_Init(imgFlags) && imgFlags)) 
       { 
        printf("SDL_image could not initialize! SDL_image Error: %s\n", IMG_GetError()); 
        return false; 
       } 
      } 
     } 
    } 
    return true; 
} 
+1

你不能那樣做。您已經欺騙了SDL的內部錯誤檢查,但它沒有使其正確。 「SDL_GetWindowSurface」的SDL手冊明確指出,您無法將其與渲染API混合使用。 – keltar