2014-10-16 119 views
0

我一直在四處搜尋,似乎找不到此問題的解決方法。我試圖顯示一個在畫布上空格的槍(作爲一個RectF),它使用tick方法自動旋轉。我正在保存畫布,按照槍角旋轉畫布,然後繪製矩形,然後在畫筆內部恢復畫布...但它只是旋轉一次。任何人都有如何讓它不斷旋轉的想法?謝謝!在Android畫布上旋轉RectF


如果有人正在尋找類似的東西,那麼在下面的評論中回答了這個問題。

public class SpaceAnimator implements Animator { 

// constants 
private static final int FRAME_INTERVAL = 60; // animation-frame interval, in milliseconds 
private static final int BACKGROUND_COLOR = Color.BLACK; // background color 

// paint objects 
private Paint whitePaint; 
private Paint yellowPaint; 
private Paint bluePaint; 

//random number generator 
Random randomGen = new Random(); 

//PointF array to hold star positions 
ArrayList<PointF> stars = new ArrayList<PointF>(); 

//Number of stars 
int numberOfStars = 100; 

//PointFs for center of the sun and angle of gun 
PointF centerOfSun1 = new PointF(300,200); 
float angleOfGun = 1; 


// constructor 
public SpaceAnimator() { 

    //Create a white paint object 
    whitePaint = new Paint(); 
    whitePaint.setColor(Color.WHITE); 

    //Create a yellow paint object 
    yellowPaint = new Paint(); 
    yellowPaint.setColor(Color.YELLOW); 

    //create a blue paint object 
    bluePaint = new Paint(); 
    bluePaint.setColor(Color.BLUE); 

    //Set position of the stars 
    for(int i = 0; i < numberOfStars; i++) 
    { 
     int randStarX = randomGen.nextInt(100); //random X initial position 
     int randStarY = randomGen.nextInt(100); //random Y initial position 
     stars.add(new PointF(randStarX, randStarY)); //set X and Y positions 
    } 

} 

/** 
* Interval between animation frames 
* 
* @return the time interval between frames, in milliseconds. 
*/ 
public int interval() { 
    return FRAME_INTERVAL; 
} 

/** 
* The background color. 
* 
* @return the background color onto which we will draw the image. 
*/ 
public int backgroundColor() { 
    // create/return the background color 
    return BACKGROUND_COLOR; 
} 

/** 
* Action to perform on clock tick 
* 
* @param g the canvas object on which to draw 
*/ 
public void tick(Canvas g) { 

    int height = g.getHeight(); 
    int width = g.getWidth(); 

    //draw the stars 
    for(int i = 0; i < numberOfStars; i++) 
    { 
     g.drawCircle(stars.get(i).x/100 * width, stars.get(i).y/100 * height, randomGen.nextInt(2), whitePaint); 
    } 

    //draw the first sun 
    g.drawCircle(centerOfSun1.x, centerOfSun1.y, 40, yellowPaint); 

    //rotate/draw the gun 
    g.save(); 
    g.rotate(angleOfGun); 
    g.drawRect(new RectF(width/2 - 20, height/2 - 20, width/2 + 20, height/2 + 20), bluePaint); 
    g.restore(); 
} 

回答

0

您發佈的代碼中沒有任何內容正在遞增(或遞減)angleOfGun。

如果這是真的,那麼只有「看到」它第一次旋轉1度然後粘在那裏纔有意義。你需要在你的打勾方法的末尾添加這樣一行:

angleOfGun = (angleOfGun + 1) % 360; 
+0

好吧,那幫了一大堆,謝謝。現在,我只需要弄清楚如何讓槍圍繞一個固定點旋轉,因爲它現在正在旋轉,就好像它正在繞行一樣。 – Ryan 2014-10-16 22:24:38

+0

使用旋轉(浮點度數,浮點數px,浮點數py)方法圍繞您的噴槍矩形的中心點旋轉。 – 2014-10-16 22:25:02

+0

感謝一羣邁克爾 – Ryan 2014-10-16 22:27:11