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即時通訊新手。我試圖創建一個簡單的遊戲,當我遇到一個問題時,我還沒有找到任何解決方案。我一直試圖展示的png根本沒有顯示,沒有錯誤或任何東西。而且我把它放在屏幕的中間,所以它不在繪圖空間之外。libGdx繪製方法不顯示PNG
我想事先感謝您的答案。 繼承人我的代碼:
public class Kurve implements ApplicationListener {
Texture left;
Texture right;
private OrthographicCamera camera;
private SpriteBatch batch;
ShapeRenderer sr;
float w;
float h;
float circleX;
float circleY;
Circle c;
@Override
public void create() {
w = Gdx.graphics.getWidth();
h = Gdx.graphics.getHeight();
sr = new ShapeRenderer();
camera = new OrthographicCamera(1, h/w);
batch = new SpriteBatch();
left = new Texture(Gdx.files.internal("key_left.png"));
right = new Texture(Gdx.files.internal("key_right.png"));
circleX = w/2;
circleY = 0;
c = new Circle(circleX, circleY, 5);
Rectangle leftKey = new Rectangle(0, h/2, 64, 64);
Rectangle rightKey = new Rectangle(w - 64, h/2, 64, 64);
}
@Override
public void dispose() {
batch.dispose();
sr.dispose();
}
@Override
public void render() {
Gdx.gl.glClearColor(1, 1, 1, 1);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
if (circleY >= h) {
circleY = 0;
}
batch.setProjectionMatrix(camera.combined);
batch.begin();
batch.draw(left, 10, 10);
batch.draw(right, h/2, w/2);
batch.end();
sr.begin(ShapeType.Filled);
sr.setColor(1, 0, 0, .3f);
sr.circle(w/2, circleY += 1, 5);
c.set(w/2, circleY += 1, 5);
sr.end();
}
@Override
public void resize(int width, int height) {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
}
哇真棒,我是一個總的小白,從來沒有想到這一點。非常感謝!我不太瞭解相機,所以它永遠不會讓我知道爲什麼圈子即時繪圖實際上是繪製:(再次感謝! – user2685747