我正在嘗試創建多個可拖放的文本框。我接着前一個教程,使用四邊形作爲一個例子,你可以使用:Starling textField觸摸事件
var target:Quad = event.target as Quad;
從而有針對性四,你徘徊在,我試圖在編制將其更改爲
var target:TextField = event.target as TextField;
哪裏給了我錯誤「無法訪問空對象引用的屬性或方法」。我不太確定問題是什麼,所以如果有人能爲我清楚這將是一件好事。
這裏是代碼其餘多數民衆贊成有關:
public function onAdded():void{
//stuff that initialises bitmap
for(var i:int=0; i<3; i++){
//create Textfield
var bmpFont:starling.text.TextField = new starling.text.TextField(100,100, "test", "Arial", 10);
bmpFont.fontSize = 50;
if(i==0){
bmpFont.color = Color.WHITE;
}
else if (i==1){
bmpFont.color = Color.RED;
}
else if (i==2){
bmpFont.color = Color.BLUE;
}
bmpFont.x = Math.random() * (stage.stageWidth - bmpFont.width);
bmpFont.y = stage.stageHeight/2;
//centering pivot point
bmpFont.pivotX = 50;
bmpFont.pivotY = 50;
//centering code
//bmpFont.x = stage.stageWidth - bmpFont.width >> 1;
//bmpFont.y = stage.stageHeight - bmpFont.height >> 1;
useHandCursor = true;
bmpFont.addEventListener(starling.events.TouchEvent.TOUCH, onTouch);
parent.addChild(bmpFont);
}
的ontouch功能:
//function activating on touch
public function onTouch(event:starling.events.TouchEvent):void{
var touches:Vector.<Touch> = event.getTouches(stage, TouchPhase.MOVED);
//var target:Quad = event.target as Quad;
var target:starling.text.TextField= event.target as starling.text.TextField
//single finger manipulations
if(touches.length == 1){
var delta:Point = touches[0].getMovement(parent);
target.x += delta.x;
target.y += delta.y;
}
你確定這個轉換不會導致空目標對象? var target:starling.text.TextField = event.target as starling.text.TextField –
我不太清楚你的意思,你能否詳細說明一下? – David
我忘記提及當我嘗試移動textField時發生錯誤,並且在發佈 – David