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我用相機創建第三個人。相機將與鼠標移動同步移動。我爲相機移動創建了腳本,但是當速度很高時,一切都開始動搖了。光滑的相機旋轉團結
如何強制相機移動平穩?
Vector3 rotation = new Vector3();
rotation = this.transform.rotation.eulerAngles;
float ver = Input.mousePosition.y - mouse_position.y;
difference_y = difference_y ?? ver;
rotation.y += (float)(((Input.mousePosition.x - mouse_position.x)/one_degree_per_pixel_hor));
rotation.x += (float)((-(Input.mousePosition.y - mouse_position.y)/one_degree_per_pixel_ver));
rotation.z = 0;
if (difference_y != 0) {
// Forward tilt
if (difference_y < 0) {
if (rotation.x > max_slope_forward && rotation.x < max_slope_back) rotation.x = max_slope_forward;
}
// Back tilt
else {
if (rotation.x < max_slope_back && rotation.x > max_slope_forward && rotation.x != max_slope_forward) rotation.x = max_slope_back;
}
}
difference_y = ver;
this.transform.Rotate(new Vector3(-Input.GetAxis("Mouse Y"), Input.GetAxis("Mouse X"), 0),Time.deltaTime*SpeedRotation);
rotation = this.transform.rotation.eulerAngles;
rotation.z = 0;
this.transform.rotation = Quaternion.Euler(rotation);
mouse_position = Input.mousePosition;
看看:http://docs.unity3d.com/ScriptReference/Vector3.Lerp。 html和http://docs.unity3d.com/ScriptReference/Mathf.Lerp.html和https://unity3d.com/learn/tutorials/modules/beginner/scripting/linear-interpolation – JinJi
另外,請考慮添加語言你的代碼在標籤中(如C#或Javascript),它會爲你的代碼添加着色它更具可讀性。 –