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我想讓我的處理草圖與processing.js聯機工作。它工作正常,當我只使用一個非常簡單的處理草圖,但當我嘗試上傳我的實際代碼到服務器它不起作用導出使用麥克風輸入到網頁的處理草圖
我知道我的代碼是相當凌亂和東西,但我沒有時間清理右上現在我只是希望它在瀏覽器中
顯示這裏是我的代碼:
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/* OpenProcessing Tweak of *@*http://www.openprocessing.org/sketch/5488*@* */
/* !do not delete the line above, required for linking your tweak if you upload again */
import ddf.minim.*;
import ddf.minim.analysis.*;
import ddf.minim.signals.*;
Minim minim;
AudioInput in;
FFT fft;
float loudestFreqAmp = 0;
float loudestFreq = 0;
int timerCounter = 0;
/* @pjs preload="picture.jpg"; */
PImage img;
PImage noise;
void setup()
{
size(640, 1136, P2D);
frameRate(1);
img = loadImage("DD.jpg");
minim = new Minim(this);
minim.debugOn();
background(img);
noStroke();
// get a line in from Minim, default bit depth is 16
in = minim.getLineIn(Minim.STEREO, 1024);
fft = new FFT(in.bufferSize(), in.sampleRate());
}
void draw()
{
fft.window(FFT.HAMMING);
println();
for(int i = 0; i < fft.specSize(); i++)
{
// draw the line for frequency band i, scaling it by 4 so we can
//see it a bit better
//line(i, height, i, height - fft.getBand(i)*4);
// hvis fft.getBand(i) større end loudestFregAmp og fft.getBand(i) større end 10)
if (fft.getBand(i) > loudestFreqAmp && fft.getBand(i) > 2)
{
//println(loudestFreqAmp);
loudestFreqAmp = fft.getBand(i);
//println(fft.getBand(i));
loudestFreq = i * 4;
println(i);
//sine.setFreq(loudestFreq);
//fill(loudestFreq * 1, 30 - loudestFreq, loudestFreq * 20, 30);
if(loudestFreq < 10)
{
rect(random(0,width), random(0,height), loudestFreqAmp, loudestFreqAmp);
}
else
{
fill(0);
ellipse(random(0,width), random(0,height),1,1);
fill(0);
ellipse(random(0,width), random(0,height),1,1);
fill(3);
ellipse(random(0,width), random(0,height),2,2);
fill(6);
ellipse(random(0,width), random(0,height),2,2);
fill(0);
ellipse(random(0,width), random(0,height),1,1);
fill(3);
ellipse(random(0,width), random(0,height),2,2);
fill(6);
ellipse(random(0,width), random(0,height),2,2);
fill(0);
ellipse(random(0,width), random(0,height),1,1);
fill(3);
ellipse(random(0,width), random(0,height),2,2);
fill(6);
ellipse(random(0,width), random(0,height),2,2);
fill(0);
ellipse(random(0,width), random(0,height),1,1);
fill(3);
ellipse(random(0,width), random(0,height),2,2);
fill(6);
ellipse(random(0,width), random(0,height),2,2);
fill(0);
ellipse(random(0,width), random(0,height),1,1);
fill(3);
ellipse(random(0,width), random(0,height),2,2);
fill(6);
ellipse(random(0,width), random(0,height),2,2);
fill(0);
ellipse(random(0,width), random(0,height),1,1);
fill(3);
ellipse(random(0,width), random(0,height),2,2);
fill(6);
ellipse(random(0,width), random(0,height),2,2);
fill(0);
ellipse(random(0,width), random(0,height),1,1);
fill(3);
ellipse(random(0,width), random(0,height),2,2);
fill(6);
ellipse(random(0,width), random(0,height),2,2);
fill(0);
ellipse(random(0,width), random(0,height),1,1);
fill(3);
ellipse(random(0,width), random(0,height),2,2);
fill(6);
ellipse(random(0,width), random(0,height),2,2);
fill(3);
ellipse(random(0,width), random(0,height),2,2);
fill(6);
ellipse(random(0,width), random(0,height),2,2);
fill(0);
ellipse(random(0,width), random(0,height),1,1);
fill(3);
ellipse(random(0,width), random(0,height),2,2);
fill(6);
ellipse(random(0,width), random(0,height),2,2);
fill(0);
ellipse(random(0,width), random(0,height),1,1);
fill(3);
ellipse(random(0,width), random(0,height),2,2);
fill(6);
ellipse(random(0,width), random(0,height),2,2);
fill(0);
ellipse(random(0,width), random(0,height),1,1);
fill(3);
ellipse(random(0,width), random(0,height),2,2);
fill(6);
ellipse(random(0,width), random(0,height),2,2);
fill(0);
ellipse(random(0,width), random(0,height),1,1);
fill(3);
ellipse(random(0,width), random(0,height),2,2);
fill(6);
ellipse(random(0,width), random(0,height),2,2);
fill(0);
ellipse(random(0,width), random(0,height),1,1);
fill(3);
ellipse(random(0,width), random(0,height),2,2);
fill(6);
ellipse(random(0,width), random(0,height),2,2);
fill(0);
ellipse(random(0,width), random(0,height),1,1);
fill(3);
ellipse(random(0,width), random(0,height),2,2);
fill(6);
ellipse(random(0,width), random(0,height),2,2);
fill(0);
ellipse(random(0,width), random(0,height),1,1);
fill(3);
ellipse(random(0,width), random(0,height),2,2);
fill(6);
ellipse(random(0,width), random(0,height),2,2);
//ellipse(loudestFreqAmp, loudestFreqAmp, random(1,width), random(1,height));
}
timerCounter = 0;
}
}
loudestFreqAmp = 0;
// draw the waveforms
/* for(int i = 0; i < in.bufferSize() - 1; i++)
{
line(i, 50 + in.left.get(i)*50, i+1, 50 + in.left.get(i+1)*50);
line(i, 150 + in.right.get(i)*50, i+1, 150 + in.right.get(i+1)*50);
}*/
fft.forward(in.mix);
timerCounter++;
if(timerCounter >= 90)
{
//println("Clr screen");
fill(255, 255, 255, (timerCounter - 90) * 2);
rect(0, 0, width, height);
// point(width, height);
}
}
void stop()
{
// always close Minim audio classes when you are done with them
in.close();
minim.stop();
super.stop();
}
在處理2中有一個從工具安裝程序安裝的小程序導出工具 –