我有一些代碼是在flex中工作的。我有16個UIComponent添加到Grid Container。將UIComponent實現爲TileListItemRenderer
網格並不真的給我想要的東西,所以我不想使用它,我想嘗試使用一個tilelist,因爲它的gots有很多非常好的特性。
據我瞭解,要將項目添加到tilelist,您需要定義一個數據提供者和一個項目渲染器。
我努力從概念上把我的UIComponent和它作爲一個itemrenderer實現。 有人可以幫我嗎?
我看到有兩個主要問題。
首先在我的初始實現中,我在設計時爲我的UIComponents添加了唯一的ID。這些獨特的ID在我的應用程序中非常重要,我不確定如何將它們分配給tilelistitemrenderer。
其次我的UIcomponets有3個自定義事件,我的網格收聽。我不知道如何將這些監聽器分配給tilelist itemrenderer。
這是我原來的電網代碼
電網規範
<mx:GridRow id="row0">
<mx:GridItem width="100%"
height="100%">
<PadDisplay:Pad id="channel_0_pad_0"
channelNumber="0"
padNumber="0"
currentPadState="{PalletteCode.EMPTY}"
verify="verifyItemOnPad(event)"
requestplay="requestPlayHandler(event)"
requeststop="requestStopHandler(event)"/>
</mx:GridItem>
<mx:GridItem width="100%"
height="100%">
<PadDisplay:Pad id="channel_0_pad_1"
channelNumber="0"
padNumber="1"
currentPadState="{PalletteCode.EMPTY}"
verify="verifyItemOnPad(event)"
requestplay="requestPlayHandler(event)"
requeststop="requestStopHandler(event)"/>
</mx:GridItem>
<mx:GridItem width="100%"
height="100%">
<PadDisplay:Pad id="channel_0_pad_2"
channelNumber="0"
padNumber="2"
currentPadState="{PalletteCode.EMPTY}"
verify="verifyItemOnPad(event)"
requestplay="requestPlayHandler(event)"
requeststop="requestStopHandler(event)"/>
</mx:GridItem>
<mx:GridItem width="100%"
height="100%">
<PadDisplay:Pad id="channel_0_pad_3"
width="{padwidth}"
height="36"
currentPadState="{PalletteCode.EMPTY}"
verify="verifyItemOnPad(event)"
requestplay="requestPlayHandler(event)"
requeststop="requestStopHandler(event)"/>
</mx:GridItem>
</mx:GridRow>
繼承人是我現在想成爲一名TileListItemRender
<mx:UIComponent xmlns:mx="http://www.adobe.com/2006/mxml"
initialize="init(event)"
dragEnter="input_dragEnterHandler(event)"
dragDrop="input_dragDropHandler(event)">
<mx:Script>
<![CDATA[
import components.remix.events.PadEvent;
import mx.binding.utils.BindingUtils;
import components.remix.events.PadContentEvent;
import mx.core.DragSource;
import mx.core.IUIComponent;
import fl.data.DataProvider;
import mx.managers.DragManager;
import mx.events.DragEvent;
import mx.collections.IList;
import mx.events.FlexEvent;
public var _padCode:PadCode
public var pad:pad_v1_0_1
[Bindable]
public var padNumber:int;
[Bindable]
public var channelNumber:int
[Bindable]
public var currentPadState:String= PalletteCode.EMPTY;
private function init(e:FlexEvent):void
{
_padCode=new PadCode()
pad=new pad_v1_0_1()
pad.cacheAsBitmap=true;
pad.spinnymc.visible=false
pad.gotoAndStop("empty")
addChild(pad)
_padCode._targetComponent=this;
this.buttonMode=true
setInitialState()
addEventListener(MouseEvent.MOUSE_UP,padClicked)
}
private function input_dragEnterHandler(event:DragEvent):void
{
if (event.dragSource.hasFormat(PadContent.LOOP_FORMAT))
DragManager.acceptDragDrop(this)
}
private function input_dragDropHandler(event:DragEvent):void
{
var dropTarget:IUIComponent=event.currentTarget as IUIComponent;
var dragSource:DragSource=event.dragSource;
var padContent:PadContent=new PadContent()
padContent.channelNumber=channelNumber
padContent.padNumber=padNumber
if (dragSource.hasFormat(PadContent.LOOP_FORMAT))
{
var data:Object=event.dragSource.dataForFormat(PadContent.LOOP_FORMAT);
padContent.format=PadContent.LOOP_FORMAT
padContent.parseContent(data)
dispatchEvent(new PadContentEvent(PadContentEvent.VERIFY, padContent))
}
}
public function setInitialState():void
{
/**switch (currentPadState)
{
case (PalletteCode.EMPTY):
pad.gotoAndStop("empty");
pad.visible=false;
this.buttonMode=false;
break;
case (PalletteCode.IDLE):
pad.gotoAndStop("grey");
pad.addEventListener(MouseEvent.CLICK, padClicked)
//pad.addEventListener(MouseEvent.MOUSE_OVER, padover)
//pad.addEventListener(MouseEvent.MOUSE_OUT, padout)
pad.alpha=.5;
this.buttonMode=true;
break;
}**/
}
private function padClicked(e:MouseEvent=null):void
{
//var p:pad_v1_0_1=e.currentTarget as pad_v1_0_1;
//var pc:PadContainer=p.holder;
trace("pad clicked")
switch (currentPadState)
{
case (PalletteCode.IDLE):
// send play command
dispatchEvent(new PadEvent(PadEvent.REQUEST_PLAY, channelNumber, padNumber))
currentPadState=PalletteCode.QUEUEING;
pad.gotoAndStop("amber");
break;
case (PalletteCode.PLAYING):
// send stop command
dispatchEvent(new PadEvent(PadEvent.REQUEST_STOP, channelNumber, padNumber))
currentPadState=PalletteCode.STOPPING;
pad.gotoAndStop("red");
break;
}
}
]]>
</mx:Script>
<mx:Metadata>
[Event(name="verify", type="components.remix.events.PadContentEvent")]
[Event(name="requestplay", type="components.remix.events.PadEvent")]
[Event(name="requeststop", type="components.remix.events.PadEvent")]
</mx:Metadata>
</mx:UIComponent>
你不能有itemRenderer的唯一ID,因爲它們可以被重用。 而不是你可以建立(價值)與唯一的ID對象。該對象由itemrenderer表示。 – hering 2010-08-13 11:04:44
,我想這些值對象將被設置在我的數據提供者? – dubbeat 2010-08-13 11:33:23
任何想法如何去添加事件監聽器的項目呈現? – dubbeat 2010-08-13 13:21:28