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我有一個作業,我必須在沒有插件的情況下在javascript中製作輪盤旋轉輪代碼,並且在此代碼之前我需要一些條件 clearTimeout(spinTimeout);
但我不知道如何編碼輪盤旋轉的減速速度。 和最後一個問題,我需要隨機的顏色在輪盤賭色我需要放緩在JavaScript中的輪盤旋轉
這裏的陣列是我的代碼:
<h1>
<p></p>
<p>
\t
<input type="button" value="spin" onmousedown="spin();" onmouseup="stopRotateWheel();" style="float: left;" />
<canvas id="wheelcanvas" width="500" height="500"></canvas>
<script type="application/javascript">
var prize = ["prize1", "prize2", "prize3", "prize4",
"prize5", "prize6", "prize7", "prize8",
"prize9", "prize10", "Article11", "Article12"];
var startAngle = 0;
var arc = Math.PI/6;
var spinTimeout =null;
var spinArcStart = 10;
var spinTime = 0;
var ctx;
var x = 100;
var i = 30;
spinpower=false;
function Random_Color()
\t {
\t \t var colors = ["#C137BD", "#D74C76", "#BD3B47", "#DC4345", "#F69939",
\t \t "#FCC334", "#D3DC5D", "#5DDF67", "#3ABF32", "#3DA053",
\t \t "#3DA0A0", "#5A7CC3", "#5792EE", "#6E4ECE", "#B53CB1"
\t ];
\t
\t \t var random_color = colors[Math.floor(Math.random() * colors.length)];
\t \t return random_color;
\t }
function draw() {
drawRouletteWheel();
}
function drawRouletteWheel() {
var canvas = document.getElementById("wheelcanvas");
if (canvas.getContext) {
var outsideRadius = 200;
var textRadius = 160;
var insideRadius = 125;
ctx = canvas.getContext("2d");
ctx.clearRect(0,0,500,500);
ctx.strokeStyle = "black";
ctx.lineWidth = 2;
ctx.font = 'bold 15px sans-serif';
for(var i = 0; i < 12; i++) {
var angle = startAngle + i * arc;
ctx.fillStyle = Random_Color();
ctx.beginPath();
ctx.arc(250, 250, outsideRadius, angle, angle + arc, false);
ctx.arc(250, 250, insideRadius, angle + arc, angle, true);
ctx.stroke();
ctx.fill();
ctx.save();
ctx.shadowOffsetX = -1;
ctx.shadowOffsetY = -1;
ctx.shadowBlur = 0;
ctx.shadowColor = "rgb(220,220,220)";
ctx.fillStyle = "black";
ctx.translate(250 + Math.cos(angle + arc/2) * textRadius, 250 + Math.sin(angle + arc/2) * textRadius);
ctx.rotate(angle + arc/2 + Math.PI/2);
var text = prize[i];
ctx.fillText(text, -ctx.measureText(text).width/2, 0);
ctx.restore();
}
//Arrow
ctx.fillStyle = "black";
ctx.beginPath();
ctx.moveTo(250 - 4, 250 - (outsideRadius + 5));
ctx.lineTo(250 + 4, 250 - (outsideRadius + 5));
ctx.lineTo(250 + 4, 250 - (outsideRadius - 5));
ctx.lineTo(250 + 9, 250 - (outsideRadius - 5));
ctx.lineTo(250 + 0, 250 - (outsideRadius - 13));
ctx.lineTo(250 - 9, 250 - (outsideRadius - 5));
ctx.lineTo(250 - 4, 250 - (outsideRadius - 5));
ctx.lineTo(250 - 4, 250 - (outsideRadius + 5));
ctx.fill();
}
}
function spin() {
spinAngleStart = Math.random() * 10 + 10;
spinTime = 0;
spinTimeTotal = Math.random() * 3 + 4 * 1000;
rotateWheel();
}
function rotateWheel() {
\t var spinAngle = spinAngleStart - easeOut(spinTime, 0, spinAngleStart, spinTimeTotal);
startAngle += (spinAngle * Math.PI/180);
drawRouletteWheel()
\t x--;
\t spinTimeout = setTimeout('rotateWheel()',x);
if (x<=-10){
document.getElementById('welcomeDiv').style.display = "block";
}
}
function stopRotateWheel() {
\t x=100;
\t document.getElementById('welcomeDiv').style.display = "none";
\t clearTimeout(spinTimeout); \t
var degrees = startAngle * 180/Math.PI + 90;
var arcd = arc * 180/Math.PI;
var index = Math.floor((360 - degrees % 360)/arcd);
ctx.save();
ctx.font = 'bold 12px sans-serif';
var text = prize[index]
ctx.fillText(text, 250 - ctx.measureText(text).width/2, 250 + 10);
\t window.location = "navto://"+prize[index]+"_stack";
\t
ctx.restore();
}
function easeOut(t, b, c, d) {
var ts = (t/=d)*t;
var tc = ts*t;
return b+c*(tc + -3*ts + 3*t);
}
draw();
</script>
</p>
<p> </p>
<div id="welcomeDiv" style="font-size:20;display:none;" > MAX SPIN</div>
你的意思是,我應該在我的代碼中添加一些參數?我不明白要做動畫,我只需要一些條件,然後放慢動畫速度 –
對於每個動畫循環,緩動功能會給你一個新的'spinAngle'。 spinAngle會自動調整,以便輪子在開始時旋轉更快,動畫結束時旋轉更慢。無需額外的「條件」 - 緩動功能爲您提供所有功能! – markE