我們的團隊項目是使用Java Eclipse創建滑動拼圖遊戲。我們的代碼是用相同的圖片創建一個3x3的網格(它應該是一張圖片,但是分成9個部分,但後面會很好地學習)。我的部分是創建一個鼠標偵聽器,單擊所選的「磁貼」,然後顯示消息測試以查看所選磁貼是否被正確點擊。 (例如:如果用戶點擊圖塊1,消息顯示「圖塊1被點擊」)我想我將不得不爲每個圖塊創建單獨的鼠標偵聽器。有什麼建議麼?滑動拼圖代碼
繼承人的代碼:
import javax.swing.*;
import javax.swing.event.*;
import java.awt.*;
import java.awt.event.*;
public class Puzzle
{
// Initialize the Frame for the Puzzle
private JFrame frame = new JFrame("Puzzle");
private JPanel puzzlePanel = new JPanel(null);
private JLabel status;
// Itemize Menu
private JMenuBar menu = new JMenuBar();
private JMenu menuFile = new JMenu("File");
private JMenuItem menuFileNew = new JMenuItem("New Game");
private JMenuItem menuFileQuit = new JMenuItem("Quit");
private JMenu menuHelp = new JMenu("Help");
private JMenuItem menuHelpAbout = new JMenuItem("About");
// Variables
// Easy(3) Medium(4) Hard(5)
private int dimm = 3;
private int spacing = 5;
private int tileDimm = 96;
// Constructor
public Puzzle()
{
status = new JLabel("Default");
frame.add(status,BorderLayout.SOUTH);
// Build Menu
frame.setJMenuBar(menu);
menuFile.add(menuFileNew);
menuFile.add(menuFileQuit);
menuHelp.add(menuHelpAbout);
menu.add(menuFile);
menu.add(menuHelp);
// Panel
puzzlePanel.setPreferredSize(new Dimension((dimm*tileDimm)+(spacing*(dimm+1)),(dimm*tileDimm)+(spacing*(dimm+1))));
frame.add(puzzlePanel);
// Puzzle Logic
PuzzleLogic puzzleLogic = new PuzzleLogic(dimm);
Tile[][] tiles = puzzleLogic.createTileArray();
puzzleLogic.shuffleTiles(tiles);
for(int i = 0; i < dimm; i++)
{
for(int ii = 0; ii < dimm; ii++)
{
puzzlePanel.add(tiles[i][ii].getLabel());
int x = i*tileDimm+(spacing*(i+1));
int y = ii*tileDimm+(spacing*(ii+1));
tiles[i][ii].getLabel().setBounds(x,y,tileDimm,tileDimm);
System.out.print(tiles[i][ii].getContent() + " ");
}
}
HandlerClass handler = new HandlerClass();
puzzlePanel.addMouseListener(handler);
}
// create listener - inner class
class HandlerClass implements MouseListener
{
public void mouseClicked(MouseEvent e)
{
status.setText(String.format("Tile 1 is clicked"));
}
@Override
public void mouseEntered(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseExited(MouseEvent e)
{
status.setText(String.format(" "));
}
@Override
public void mousePressed(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseReleased(MouseEvent e) {
// TODO Auto-generated method stub
}
}
public void launch()
{
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack(); //Adjusts panel to components for display
frame.setVisible(true);
frame.setResizable(false);
}
// Calls Everything to Action
public static void main(String[] args)
{
Puzzle puzzle = new Puzzle();
puzzle.launch();
}
}
閱讀我的文章[2048 Game in Java Swing](http://java-articles.info/articles/?p=516),瞭解創建滑動遊戲的一種方法。 – 2014-12-06 22:50:47