我嘗試學習opengl,但由於很難找到關於它的信息,所以我遇到了一些問題。我可以在屏幕上創建一個表單,但我無法更新屏幕,我嘗試了很多東西。 這裏我使用runnable,但沒有任何工作。 感謝您的幫助,這是我的surfaceView我無法用opengl刷新我的屏幕
public class MyGLSurfaceView extends GLSurfaceView implements Runnable{
int x1=1440,y1=2560,pub,i=1;
private final MyGLRenderer mRenderer;
public MyGLSurfaceView(Context context) {
super(context);
// Create an OpenGL ES 2.0 context.
setEGLContextClientVersion(2);
//fix for error No Config chosen, but I don't know what this does.
super.setEGLConfigChooser(8 , 8, 8, 8, 16, 0);
// Set the Renderer for drawing on the GLSurfaceView
mRenderer = new MyGLRenderer();
setRenderer(mRenderer);
// Render the view only when there is a change in the drawing data
setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
}
private final float TOUCH_SCALE_FACTOR = 180.0f/320;
private float mPreviousX;
private float mPreviousY;
public void modif(){
requestRender();
try{Thread.sleep(20);}
catch(Exception e){}}
@Override
public boolean onTouchEvent(MotionEvent e) {
// MotionEvent reports input details from the touch screen
// and other input controls. In this case, you are only
// interested in events where the touch position changed.
float x = e.getX();
float y = e.getY();
switch (e.getAction()) {
case MotionEvent.ACTION_MOVE:
float dx = x - mPreviousX;
float dy = y - mPreviousY;
// reverse direction of rotation above the mid-line
if (y > getHeight()/2) {
dx = dx * -1 ;
}
// reverse direction of rotation to left of the mid-line
if (x < getWidth()/2) {
dy = dy * -1 ;
}
mRenderer.setAngle(
mRenderer.getAngle() +
((dx + dy) * TOUCH_SCALE_FACTOR)); // = 180.0f/320
requestRender();
case MotionEvent.ACTION_DOWN:
modif();
}
mPreviousX = x;
mPreviousY = y;
return true;
}
public void run(){
while(true){
modif();
}
}
}
請問您的視圖更新的政黨成員,當你觸摸/刷卡呢? – Reaper