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我發現adding texture to a cube多個多維數據集 - Papervision3D的
我要的是有3個方塊成一排,也能夠進一步將它們放置在背面(X軸)的例子,但我真的不知道關於papervision3d。我只是改變了紋理,就是這樣。下面是代碼:
http://www.kelvinluck.com/assets/papervision3d/cube_tweaks/
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.KeyboardEvent;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.materials.BitmapMaterial;
import org.papervision3d.materials.BitmapFileMaterial;
import org.papervision3d.materials.MaterialsList;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.objects.Collada;
import org.papervision3d.core.proto.DisplayObjectContainer3D;
import org.papervision3d.objects.Cube;
import org.papervision3d.materials.ColorMaterial;
public class PapervisionCubeSides extends Sprite
{
private var container:Sprite;
private var scene:Scene3D;
private var camera:Camera3D;
private var rootNode:DisplayObject3D;
private var ml:MaterialsList = new MaterialsList();
private var customcube:Cube;
public function PapervisionCubeSides()
{
init3D();
addEventListener(Event.ENTER_FRAME, Timeline);
}
private function init3D():void {
container = new Sprite();
addChild(container);
container.x = stage.stageWidth * .5;
container.y = stage.stageHeight * .5;
scene = new Scene3D(container);
camera = new Camera3D();
camera.zoom = 10;
rootNode = scene.addChild(new DisplayObject3D("rootNode"));
var ml:MaterialsList = new MaterialsList();
ml.addMaterial(new BitmapFileMaterial("ski.jpg"), 'face1');
ml.addMaterial(new BitmapFileMaterial("ski.jpg"), 'face2');
ml.addMaterial(new BitmapFileMaterial("ski.jpg"), 'face3');
ml.addMaterial(new BitmapFileMaterial("ski.jpg"), 'face4');
ml.addMaterial(new BitmapFileMaterial("ski.jpg"), 'face5');
ml.addMaterial(new BitmapFileMaterial("ski.jpg"), 'face6');
customcube = new Cube(ml, 280, 280, 280, 1, 1, 1);
rootNode.addChild(customcube, "myCube01");
}
private function Timeline(event:Event):void {
var screen:DisplayObject3D = this.scene.getChildByName("rootNode");
var rotationY:Number = -(this.mouseX/this.stage.stageWidth * 275);
var rotationX:Number = -(this.mouseY/this.stage.stageHeight * 275);
screen.rotationY += (rotationY - screen.rotationY)/12;
screen.rotationX += (rotationX - screen.rotationX)/12;
this.scene.renderCamera(this.camera);
}
}
}
感謝您的幫助
順便說一句,X是水平的,z是深度,你可以移動攝像機位和/或添加三叉戟/ UCS(HTTP: //papervision3d.googlecode.com/svn/trunk/as3/trunk/docs/org/papervision3d/objects/special/UCS.html)。此外,爲了避開現場,最初可以使用調試攝像頭(http://papervision3d.googlecode.com/svn/trunk/as3/trunk/docs/org/papervision3d/cameras/DebugCamera3D.html),您可以輕鬆地將後來爲目標相機例如 – 2010-12-23 10:19:24