這是一個簡單的opengl/sdl程序。一般來說,一個巨大的deque,其中程序保存顯示數據,例如一個三角形將被插入/從這樣的出列中退出(GL_Begin .... Vertice 1 .... Vertice 2 ... Vertice 3 .. 。GL_End)C++奇怪的函數指針行爲
的產品結構
enum Shapes{
LINE,
POLYGON,
TRIANGLE
};
struct Item{
int id;
int type;
Shapes shape;
double x;
double y;
double z;
};
...
void GEngine::CC2D(int id,double x,double y){ // Change Coordinates ... Move the Item
for(int i=0;i<Items.size();i++){
Item* item = &Items[i]; // Pointer to the item INSIDE the deque because we need to edit it, we can not create a new instance of Item
if(item->id == id && item->type == 2){
item->x += x;
item->y += y;
}
}
DrawScene();
}
void GEngine::PollEvents(void (*Event)()){
int mbpressed = 0; // Mouse button pressed flag
int mouse_xpre = 0;
int mouse_ypre = 0;
int move_id = 0; // TESTING
while(1){
while(SDL_PollEvent(&event)){
switch(event.type){
case SDL_MOUSEMOTION:{
if(mbpressed == 1){
mouse_x = event.motion.x; // X2
mouse_y = event.motion.y; // Y2
// (*Event)();
// CC2D( ( X2 - X1 ),( Y2 - Y1 )
CC2D(move_id,(mouse_x-mouse_xpre),(mouse_y-mouse_ypre)); // The difference between the current and the previous mouse position is equal to the DX and DY which will be used to move the vertices.
mouse_xpre = mouse_x; // X1
mouse_ypre = mouse_y; // Y1
SDL_Delay(20);
}
break;
現在的問題。如果我使用CC2D(move_id,(mouse_x-mouse_xpre),(mouse_y-mouse_ypre));它工作正常,但如果我將CC2D功能添加到事件中,則算法會失敗,而不是使用鼠標移動的項目會遠離屏幕。
換句話說。
case SDL_MOUSEMOTION:{
if(mbpressed == 1){
mouse_x = event.motion.x; // X2
mouse_y = event.motion.y; // Y2
// (*Event)();
// CC2D( ( X2 - X1 ),( Y2 - Y1 )
CC2D(move_id,(mouse_x-mouse_xpre),(mouse_y-mouse_ypre)); // The difference between the current and the previous mouse position is equal to the DX and DY which will be used to move the vertices.
mouse_xpre = mouse_x; // X1
mouse_ypre = mouse_y; // Y1
SDL_Delay(20);
}
break;
}
^工作得很好。
但
GEngine gEngine;
void Event(){
gEngine.CC2D(0,(gEngine.mouse_x-gEngine.mouse_xpre),(gEngine.mouse_y-gEngine.mouse_ypre));
}
int main(int argc, char *argv[]){
... code ...
gEngine.PollEvents(&Event);
return 0; // NEVER REACHED
}
與
case SDL_MOUSEMOTION:{
if(mbpressed == 1){
mouse_x = event.motion.x; // X2
mouse_y = event.motion.y; // Y2
(*Event)();
mouse_xpre = mouse_x; // X1
mouse_ypre = mouse_y; // Y1
SDL_Delay(20);
}
break;
}
不...
爲了進一步簡化事情:
Case SDL_MOUSEMOTION: ...... code ..... CC2D(params) ........
工作正常,但
Event(){ CC2D(params) } // Main.cpp
Case SDL_MOUSEMOTION: ...... code ..... (*Event)() ........ // GEngine.cpp
未能如預期
...... *牆上的文字* ......而不是用鼠標移動的項目移離屏幕。 :) –
什麼是「(* Event)();」,它的只是僞代碼,如「...」,還是語法錯誤?記住一些cccompilers允許做一些werid的東西,而不會產生異常;-) – umlcat
是的抱歉,錯過了。 @umlcat否,這是通過函數指針調用函數的有效語法。 –