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我想創建一個核心OpenGL上下文的圖像。拍攝CGL內容的快照?
我用下面的代碼,但它創建一個黑色的圖像。所以我想我不能在那裏使用glReadPixles?還有其他建議嗎?
int myDataLength = 480 * 480 * 4;
// allocate array and read pixels into it.
GLubyte *buffer = (GLubyte *) malloc(myDataLength);
glReadPixels(0, 0, 320, 480, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
// gl renders "upside down" so swap top to bottom into new array.
// there's gotta be a better way, but this works.
GLubyte *buffer2 = (GLubyte *) malloc(myDataLength);
for(int y = 0; y < 480; y++)
{
for(int x = 0; x < 320 * 4; x++)
{
buffer2[(479 - y) * 320 * 4 + x] = buffer[y * 4 * 320 + x];
}
}
// make data provider with data.
CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, buffer2, myDataLength, NULL);
// prep the ingredients
int bitsPerComponent = 8;
int bitsPerPixel = 32;
int bytesPerRow = 4 * 320;
CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB();
CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault;
CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault;
// make the cgimage
CGImageRef image= CGImageCreate(320, 480, bitsPerComponent, bitsPerPixel, bytesPerRow, colorSpaceRef, bitmapInfo, provider, NULL, false, renderingIntent);
//PRINT image... Its black!!!!!!
CGDataProviderRelease(provider);
free(buffer);
free(buffer2);
我不知道C GImage的東西(從未使用過),但glReadPixels當然也可以和CGLContextObj一起使用。你是否在調用glReadPixels之前用glReadBuffer設置任何東西,你是否正確地綁定了上下文,也許你應該在調用glReadPixels之前顯示更多關於你正在做什麼的代碼 – moka