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我正在嘗試創建一個類似於Jetpack Joyride的遊戲。在某些時候,它會有一個物體,玩家必須在兩者之間飛行 - 就像飛鳥在飛翔。我已經設法創建管道對象,但是我希望對象在屏幕上上下移動,使得玩家難以在其間跳轉。我的代碼放置對象是:iOS遊戲上下移動物體
// Maths
float availableSpace = HEIGHT(self) - HEIGHT(floor);
float maxVariance = availableSpace - (2*OBSTACLE_MIN_HEIGHT) - VERTICAL_GAP_SIZE;
float variance = [Math randomFloatBetween:0 and:maxVariance];
// Bottom object placement
float minBottomPosY = HEIGHT(floor) + OBSTACLE_MIN_HEIGHT - HEIGHT(self);
float bottomPosY = minBottomPosY + variance;
bottomPipe.position = CGPointMake(xPos,bottomPosY);
bottomPipe.physicsBody = [SKPhysicsBody bodyWithEdgeLoopFromRect:CGRectMake(0,0, WIDTH(bottomPipe) , HEIGHT(bottomPipe))];
bottomPipe.physicsBody.categoryBitMask = blockBitMask;
bottomPipe.physicsBody.contactTestBitMask = playerBitMask;
// Top object placement
topPipe.position = CGPointMake(xPos,bottomPosY + HEIGHT(bottomPipe) + VERTICAL_GAP_SIZE);
topPipe.physicsBody = [SKPhysicsBody bodyWithEdgeLoopFromRect:CGRectMake(0,0, WIDTH(topPipe), HEIGHT(topPipe))];
topPipe.physicsBody.categoryBitMask = blockBitMask;
topPipe.physicsBody.contactTestBitMask = playerBitMask;
我將如何去上下移動對象? 感謝您的幫助:)
你知道如何移動節點嗎? – prototypical