2013-09-29 59 views
0

我新的動作腳本Flash動作腳本TweenLite的1084:

我有動作腳本3.0

我得到了錯誤

場景1個問題,第二層的行爲「,第1幀,Line21 1084:語法錯誤:在y之前預計rightbrace

TweenLite.to(balk_mc, 1, {x:551 y:balk_mc.y}); 

我不能得到1個畫面它對一個循環我認爲,這將與gotoandstop結束了,但它不

import flash.events.MouseEvent; 
    import com.greensock.*; 
    stop(); 



    button1.addEventListener(MouseEvent.CLICK, button1_clicked); 
    function button1_clicked(e:MouseEvent):void{ 
      TweenLite.to(balk_mc, 1, {x:141.35, y:balk_mc.y}); 
      gotoAndStop("page1"); 
    } 

    button2.addEventListener(MouseEvent.CLICK, button2_clicked); 
    function button2_clicked(e:MouseEvent):void{ 
      TweenLite.to(balk_mc, 1, {x:330.6, y:balk_mc.y}); 
      gotoAndStop("page2"); 
    } 

    button3.addEventListener(MouseEvent.CLICK, button3_clicked); 
    function button3_clicked(e:MouseEvent):void{ 
      TweenLite.to(balk_mc, 1, {x:551 y:balk_mc.y}); 
      gotoAndStop("page3"); 
    } 
      var number:Number = 1; 

    next_btn.addEventListener(MouseEvent.CLICK, nextImage); 

    checkNumber(); 
    function nextImage(event:MouseEvent):void { 
     //trace("next button geklikt!"); 
     number++; 
     loader.source = "images/tommorrowland"+number+".png"; 
     checkNumber(); 
    } 

    previous_btn.addEventListener(MouseEvent.CLICK, previousImage); 

    function previousImage(event:MouseEvent):void { 
     //trace("previous button geklikt!"); 
     number--; 
     loader.source = "images/tommorrowland"+number+".png"; 
     checkNumber(); 
    } 

    function checkNumber():void { 
     next_btn.visible = true; 
     previous_btn.visible = true; 
     if(number == 4){ 
      next_btn.visible = false; 
     } 
     if(number == 1){ 
      previous_btn.visible = false; 
     } 

    } 
    } 
    } 

    button4.addEventListener(MouseEvent.CLICK, button4_clicked); 
    function button4_clicked(e:MouseEvent):void{ 
      TweenLite.to(balk_mc, 1, {x:735 y:balk_mc.y}); 
      gotoAndStop("page4"); 
    } 

回答

0

很明顯,您不僅是Actionscript,還是StackOverflow的新手。本網站不是爲幫助您找到拼寫或輸入錯誤而設計的。每次出現錯誤時,請在提問前修改您的代碼。做一些研究。

這是我或其他人最後一次幫助你處理這類問題。您在y之前缺少一個逗號。

改變這一行:

TweenLite.to(balk_mc, 1, {x:551 y:balk_mc.y}); 

與這一個

TweenLite.to(balk_mc, 1, {x:551, y:balk_mc.y}); 

而且下一次讀自己的代碼自己請。