5
我想將python腳本轉換爲javascript腳本。我的python腳本加載一個DLL並使用它的API。javascript等效於python ctypes與node-gyp
processings2D = ctypes.CDLL('processings2D.dll')
print(processings2D.ImageProcessor2DCreate())
我試着對node-gyp做同樣的事情,但是我的腳本沒有找到dll。
test.js
var processings2D = require('./build/Release/processings2D.node');
console.log(processings2D.ImageProcessor2DCreate());
addon.cc
#include <nan.h>
#include "processings2D/processings2D.h"
HINSTANCE hDLL = NULL;
typedef int(*Fn)();
void ImageProcessor2DCreate(const Nan::FunctionCallbackInfo<v8::Value>& info) {
hDLL = LoadLibrary("processings2D.dll");
if(!hDLL)
{
Nan::ThrowTypeError("Cannot load processings2D.dll library");
return;
}
Fn fn = (Fn)GetProcAddress(hDLL, "ImageProcessor2DCreate");
if (!fn) {
Nan::ThrowTypeError("Could not load ImageProcessor2DCreate function");
FreeLibrary(hDLL);
return;
}
info.GetReturnValue().Set(Nan::New(fn()));
}
void Init(v8::Local<v8::Object> exports) {
exports->Set(Nan::New("ImageProcessor2DCreate").ToLocalChecked(), Nan::New<v8::FunctionTemplate>(ImageProcessor2DCreate)->GetFunction());
}
NODE_MODULE(twoD, Init)
binding.gyp
{
"targets": [
{
"target_name": "processings2D",
"sources": [
"addon.cc"
],
"include_dirs": [
"<!(node -e \"require('nan')\")"
]
}
]
}
DLL是在發行文件夾/build/Release/processings2D.dll
我在正確的方向嗎?