2014-03-01 34 views
6

你好!我有三個js,並試圖將其與我的項目一起使用。事情是 - 我需要選擇我從OBJ文件加載的自定義網格。三js射線攝影OBJ

我創建了簡單的raycaster,簡單的立方體和我的模型(它也是立方體)。事情是 - 我可以有立方體射線,但它沒有看到我的模型。我在哪裏可以解決問題?

 var container, stats; 
     var camera, scene, projector, renderer; 
     var particleMaterial; 

        var textureLoader; 
        var modelLoader; 

     var objects = []; 

     init(); 
     animate(); 

     function init() { 

      container = document.createElement('div'); 
      document.body.appendChild(container); 

      camera = new THREE.PerspectiveCamera(70, window.innerWidth/window.innerHeight, 1, 10000); 
      camera.position.set(0, 300, 500); 

      scene = new THREE.Scene(); 

          var manager = new THREE.LoadingManager(); 
          textureLoader = new THREE.ImageLoader(manager); 
          modelLoader = new THREE.OBJLoader(manager); 




          modelLoader.load('cube.obj', function (object) { 

           object.traverse(function (child) { 

             if (child instanceof THREE.Mesh) { 
               console.log("instance"); 
               child.geometry.computeFaceNormals(); 
               child.material = new THREE.MeshBasicMaterial({ color: Math.random() * 0xffffff, opacity: 0.5 }); 

               child.material.side = THREE.DoubleSided; 
             } 

           }); 
           objects.push(object); 
           object.position.x = 10; 
           object.position.y = 10; 
           object.scale.set(100,100,100); 
           scene.add(object); 
          }); 

          var geometry = new THREE.SphereGeometry(150, 100, 100); 
      for (var i = 0; i < 1; i ++) { 

       var object = new THREE.Mesh(geometry, new THREE.MeshBasicMaterial({ color: Math.random() * 0xffffff, opacity: 0.5 })); 
       object.position.x = Math.random() * 800 - 400; 
       object.position.y = Math.random() * 800 - 400; 
       object.position.z = Math.random() * 800 - 400; 

       object.scale.x = Math.random() * 2 + 1; 
       object.scale.y = Math.random() * 2 + 1; 
       object.scale.z = Math.random() * 2 + 1; 

       object.rotation.x = Math.random() * 2 * Math.PI; 
       object.rotation.y = Math.random() * 2 * Math.PI; 
       object.rotation.z = Math.random() * 2 * Math.PI; 

       scene.add(object); 

       objects.push(object); 

      } 

      var PI2 = Math.PI * 2; 
      particleMaterial = new THREE.SpriteCanvasMaterial({ 

       color: 0x000000, 
       program: function (context) { 

        context.beginPath(); 
        context.arc(0, 0, 0.5, 0, PI2, true); 
        context.fill(); 

       } 

      }); 

      projector = new THREE.Projector(); 

      renderer = new THREE.WebGLRenderer(); 
      renderer.setClearColor(0xf0f0f0); 
      renderer.setSize(window.innerWidth, window.innerHeight); 

      container.appendChild(renderer.domElement); 

      stats = new Stats(); 
      stats.domElement.style.position = 'absolute'; 
      stats.domElement.style.top = '0px'; 
      container.appendChild(stats.domElement); 

      document.addEventListener('mousedown', onDocumentMouseDown, false); 

      // 

      window.addEventListener('resize', onWindowResize, false); 

     } 

     function onWindowResize() { 

      camera.aspect = window.innerWidth/window.innerHeight; 
      camera.updateProjectionMatrix(); 

      renderer.setSize(window.innerWidth, window.innerHeight); 

     } 

     function onDocumentMouseDown(event) { 

      event.preventDefault(); 

      var vector = new THREE.Vector3((event.clientX/window.innerWidth) * 2 - 1, - (event.clientY/window.innerHeight) * 2 + 1, 0.5); 
      projector.unprojectVector(vector, camera); 

      var raycaster = new THREE.Raycaster(camera.position, vector.sub(camera.position).normalize()); 

      var intersects = raycaster.intersectObjects(objects); 

      if (intersects.length > 0) { 
            console.log("intersected"); 
       intersects[ 0 ].object.material.color.setHex(Math.random() * 0xffffff); 

       var particle = new THREE.Sprite(particleMaterial); 
       particle.position = intersects[ 0 ].point; 
       particle.scale.x = particle.scale.y = 16; 
       scene.add(particle); 

      } 


     } 

     // 

     function animate() { 

      requestAnimationFrame(animate); 
          scene.updateMatrixWorld(); 
      render(); 
      stats.update(); 

     } 

     var radius = 600; 
     var theta = 0; 

     function render() { 

      theta += 0.1; 

      camera.position.x = radius * Math.sin(THREE.Math.degToRad(theta)); 
      camera.position.y = radius * Math.sin(THREE.Math.degToRad(theta)); 
      camera.position.z = radius * Math.cos(THREE.Math.degToRad(theta)); 
      camera.lookAt(scene.position); 

      renderer.render(scene, camera); 

     } 

所以我可以看到選定的球體不能選擇我的自定義對象。哪裏可以解決問題?三個js r66

已更新: 問題解決了。我只是neeeded設置var intersects = raycaster.intersectObjects(objects,true);

回答