1
我想使它成爲這樣,我的節點(球)總是以塊1結束的位置結束在我的另一個節點塊1上重置。然而,我想不出任何可以幫助我做到的代碼。我正在考慮做一個功能,說什麼ball.position = block1 + 20但我沒有想法如何去做。謝謝你的幫助!基於另一個節點的隨機位置移動一個節點
代碼:
func random() -> CGFloat {
return CGFloat(Float(arc4random())/0xFFFFFFFF)
}
func random(min: CGFloat, max: CGFloat) -> CGFloat {
return random() * (max - min) + min
}
func resetScene(){
let ball = childNode(withName: BallCategoryName) as! SKSpriteNode
ball.removeFromParent()
ball.physicsBody?.velocity = CGVector(dx: 0, dy: 0)
ball.physicsBody?.collisionBitMask = BallCategory
ball.physicsBody?.collisionBitMask = BorderCategory | PaddleCategory
ball.zRotation = 0.0
addChild(ball)
let block1 = childNode(withName: Block1Name) as! SKSpriteNode
block1.removeFromParent()
let actualX = random(min:85, max: 300)
block1.position = CGPoint(x: actualX, y: 190)
addChild(block1)
//ball.position = CGPoint(x: , y:)
//This is the line i would like to change
canRestart = false
}