我正在運行Windows,並且我想將SDL開發文件安裝在一個位置,以便find_package(SDL)能夠正常工作。如何安裝SDL開發庫,以便CMake可以找到它
我應該將其中的一部分包含在PATH中嗎?
EDITS: 我創建的環境變量SDLDIR並將其設置到該目錄含LIB /和包括/
CMake的輸出:
cmake -G "Visual Studio 12 2013 Win64" ..
-- The C compiler identification is MSVC 18.0.31101.0
-- The CXX compiler identification is MSVC 18.0.31101.0
-- Check for working C compiler using: Visual Studio 12 2013 Win64
-- Check for working C compiler using: Visual Studio 12 2013 Win64 -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working CXX compiler using: Visual Studio 12 2013 Win64
-- Check for working CXX compiler using: Visual Studio 12 2013 Win64 -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Looking for include file pthread.h
-- Looking for include file pthread.h - not found
-- Found Threads: TRUE
CMake Error at C:/Program Files (x86)/CMake/share/cmake-3.2/Modules/FindPackageHandleStandardArgs.cmake:138 (message):
Could NOT find SDL (missing: SDL_LIBRARY) (found version "2.0.3")
Call Stack (most recent call first):
C:/Program Files (x86)/CMake/share/cmake-3.2/Modules/FindPackageHandleStandardArgs.cmake:374 (_FPHSA_FAILURE_MESSAGE)
C:/Program Files (x86)/CMake/share/cmake-3.2/Modules/FindSDL.cmake:199 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
CMakeLists.txt:4 (find_package)
-- Configuring incomplete, errors occurred!
See also "E:/Code/Projects/OpenGL-SDL/build/CMakeFiles/CMakeOutput.log".
See also "E:/Code/Projects/OpenGL-SDL/build/CMakeFiles/CMakeError.log".
的CMakeLists.txt:
project(OpenGL-Sample-SDL)
cmake_minimum_required(VERSION 2.8)
find_package(SDL REQUIRED)
include_directories(${SDL_INCLUDE_DIR})
link_libraries(PRIVATE ${SDL_LIBRARY})
add_executable(OpenGL-SDL main.cpp)
我將SDLDIR設置爲包含include和lib的目錄。 Cmake找到include目錄,但找不到lib目錄。 –
'find_package'是否給出錯誤?如果發佈錯誤。如果不是,請檢查以下打印語句的輸出:'message(STATUS「SDL_LIBS = $ {SDL_LIBS}」)' – Antonio
它找到SDL 2.0.3,但由於某種原因無法定義SDL_LIBRARY。 –