-1
當我打電話glGetTexImage()
從一個Framebuffer
紋理,我得到這個錯誤:glGetTexImage訪問衝突
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffabf967a2b, pid=1816, tid=14712
這裏是我的代碼:
MagicaAdventura.GAME.gameBuffer.bindTexture();
glGetTexImage(GL_TEXTURE_2D, 0, GL12.GL_BGR, GL_UNSIGNED_BYTE, buf);//line that causes the error
,這裏是爲綁定方法的代碼:
public void bind(int texture) {
if(currentBound[texture] != resource.getID() || lastBoundInFramebuffer != Renderer.CURRENT_FRAMEBUFFER) {
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texture);
lastBoundInFramebuffer = Renderer.CURRENT_FRAMEBUFFER;
currentBound[texture] = resource.getID();
GL11.glBindTexture(GL11.GL_TEXTURE_2D, resource.getID());
}
}
紋理綁定代碼適用於其他事情。
您是否分配足夠大的'buf'來容納圖像數據? –
我忘了給padding分配兩個寬度的空間。 – minecraftwarlock