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我就喜歡玩這個聲音科羅娜SDK:播放聲音時,對象是在指定區域
audio.play(colsound)
時,我的球穿過障礙物
(有obst1之間的自由空間和obst2)
ball = display.newImage("ball.png")
ball.x = 100; ball.y = 100
physics.addBody(ball, "dynamic", {density=.05, bounce=0.1, friction=.2, radius=12})
screenGroup:insert(ball)
ball.myName = "ball"
----
obst1 = display.newImage("obst1.png")
obst1.x = 640; obst1.y = -500
obst1.speed = 3
physics.addBody(obst1, "static", {friction=0.5, bounce=0.3, density=.1 })
screenGroup:insert(obst1)
obst1.myName = "obst1"
obst2 = display.newImage("obst2.png")
obst2.x = 640; obst2.y = 500
obst2.speed = 3
physics.addBody(obst2, "static", {friction=0.5, bounce=0.3, density=.1 })
screenGroup:insert(obst2)
obst2.myName = "obst2"
(就像鳥在通過管子時發出的飄動的鳥一樣,聲音會彈出......)。
這裏是我用來檢測碰撞和播放聲音的代碼,我在Obst1和Obst2之間放置的物體阻止球通過(我應該將速度設置爲0或設置physics.setContinuous(false))
function onCollision (event)
if (event.object1.myName == "obst1") or (event.object1.myName == "obst2") then
storyboard.gotoScene("restart", "fade", 400)
audio.stop()
end
if (event.object1.myName == "obst3") then
audio.play(colsound)
end
if (event.object1.myName == "t") then --the transparent object
audio.play(colsound, 1)
end
end
我已經這樣做了,但是當對象與另一個對象碰撞時,它會阻止它通過,我添加了一些透明的光禿禿的,但一方面防止它穿過(隧道),另一方面手它改變我的球(主要對象)x和y和對象開始飛行.... –