我試圖按比例縮放圖像到畫布。我能夠有固定的寬度和高度擴展它像這樣:畫布drawImage縮放
context.drawImage(imageObj, 0, 0, 100, 100)
但我只想要調整寬度和具有高度調整比例。類似以下內容:
context.drawImage(imageObj, 0, 0, 100, auto)
我已經到處看了,我能想到並且沒有看到這是否可能。
我試圖按比例縮放圖像到畫布。我能夠有固定的寬度和高度擴展它像這樣:畫布drawImage縮放
context.drawImage(imageObj, 0, 0, 100, 100)
但我只想要調整寬度和具有高度調整比例。類似以下內容:
context.drawImage(imageObj, 0, 0, 100, auto)
我已經到處看了,我能想到並且沒有看到這是否可能。
context.drawImage(imageObj, 0, 0, 100, 100 * imageObj.height/imageObj.width)
如果你想正確地縮放畫面按屏幕大小,這裏是你可以算一算: 如果你不使用jQuery,替換$(窗口).WIDTH適當的等效選項。
var imgWidth = imageObj.naturalWidth;
var screenWidth = $(window).width() - 20;
var scaleX = 1;
if (imageWdith > screenWdith)
scaleX = screenWidth/imgWidth;
var imgHeight = imageObj.naturalHeight;
var screenHeight = $(window).height() - canvas.offsetTop-10;
var scaleY = 1;
if (imgHeight > screenHeight)
scaleY = screenHeight/imgHeight;
var scale = scaleY;
if(scaleX < scaleY)
scale = scaleX;
if(scale < 1){
imgHeight = imgHeight*scale;
imgWidth = imgWidth*scale;
}
canvas.height = imgHeight;
canvas.width = imgWidth;
ctx.drawImage(imageObj, 0, 0, imageObj.naturalWidth, imageObj.naturalHeight, 0,0, imgWidth, imgHeight);
@TechMaze的解決方案是相當不錯的。
這裏是一些正確性和引入image.onload事件後的代碼。 image.onload對於避免任何形式的失真來說太重要了。
function draw_canvas_image() {
var canvas = document.getElementById("image-holder-canvas");
var context = canvas.getContext("2d");
var imageObj = document.getElementById("myImageToDisplayOnCanvas");
imageObj.onload = function() {
var imgWidth = imageObj.naturalWidth;
var screenWidth = canvas.width;
var scaleX = 1;
if (imgWidth > screenWidth)
scaleX = screenWidth/imgWidth;
var imgHeight = imageObj.naturalHeight;
var screenHeight = canvas.height;
var scaleY = 1;
if (imgHeight > screenHeight)
scaleY = screenHeight/imgHeight;
var scale = scaleY;
if(scaleX < scaleY)
scale = scaleX;
if(scale < 1){
imgHeight = imgHeight*scale;
imgWidth = imgWidth*scale;
}
canvas.height = imgHeight;
canvas.width = imgWidth;
context.drawImage(imageObj, 0, 0, imageObj.naturalWidth, imageObj.naturalHeight, 0,0, imgWidth, imgHeight);
}
}