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出於某種原因,我的OpenGL應用程序在ios6 4英寸Retina模擬器中運行時,獲取了CAEAGLLayer的錯誤邊界信息。iPhone 5 CAEAGLLayer返回錯誤邊界
的CAEAGLLayer邊界從這個代碼打印出來
layer bounds are: (0.000000,0.000000), (320.000000,480.000000)
:
- (id)initWithCoder:(NSCoder*)coder {
if ((self = [super initWithCoder:coder])) {
// Get the layer
CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer;
eaglLayer.opaque = YES;
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool:NO], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil];
printf("layer bounds are: (%f,%f), (%f,%f)\n", eaglLayer.bounds.origin.x, eaglLayer.bounds.origin.y, eaglLayer.bounds.size.width, eaglLayer.bounds.size.height);
context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1];
if (!context || ![EAGLContext setCurrentContext:context]) {
[self release];
return nil;
}
animationInterval = 1.0/60.0;
}
return self;
}
的窗口內容,然後向上移動,和0,0不再處於正確的位置。
任何人有任何想法爲什麼CAEAGLLayer被設置爲不正確的寬度/高度?
感謝