我已經搜索瞭如何在Android中通過代碼像素化圖像,結果是多種多樣的。像素代碼中的圖像
我發現庫和教程如何申請等功效這裏找到:http://xjaphx.wordpress.com/learning/tutorials/
有人可以明確的事情對我來說,什麼是Android
對飛像素化圖像的最簡單方法如果它是一個函數,我可以做多少輪或者我想要多少圖像像素,它也會很方便。
提前致謝。
我已經搜索瞭如何在Android中通過代碼像素化圖像,結果是多種多樣的。像素代碼中的圖像
我發現庫和教程如何申請等功效這裏找到:http://xjaphx.wordpress.com/learning/tutorials/
有人可以明確的事情對我來說,什麼是Android
對飛像素化圖像的最簡單方法如果它是一個函數,我可以做多少輪或者我想要多少圖像像素,它也會很方便。
提前致謝。
像素化圖像的最簡單方法是使用「最近鄰居」算法縮放圖像,然後使用相同的算法進行放大。
過濾圖片試圖找到一個平均需要更多的時間,但實際上並沒有給結果質量有任何改善,畢竟你有意讓你的圖像扭曲。
有一個代碼Google使用此方法提供的示例:https://android.googlesource.com/platform/development/+/master/samples/devbytes/graphics/ImagePixelization/src/com/example/android/imagepixelization/ImagePixelization.java – 2017-05-12 12:21:37
我已經在vb.net中完成了這個功能,它很容易變成一個函數,它的參數可以控制你想要的像素化方式。
其基本思想是在X寬度和y高度的塊的部分中掃描圖像。對於每個塊,您可以找到平均RGB值並將所有這些像素設置爲該顏色。塊大小越小,像素化越少。
int avR,avB,avG; // store average of rgb
int pixel;
Bitmap bmOut = Bitmap.createBitmap(width, height, src.getConfig());
for(int x = 0; x < width; x+= pixelationAmount) { // do the whole image
for(int y = 0; y < height; y++ pixelationamount) {
avR = 0; avG = 0; avB =0;
for(int xx =x; xx <pixelationAmount;xx++){// YOU WILL WANT TO PUYT SOME OUT OF BOUNDS CHECKING HERE
for(int yy= y; yy <pixelationAmount;yy++){ // this is scanning the colors
pixel = src.getPixel(x, y);
avR += (int) (color.red(pixel);
avG+= (int) (color.green(pixel);
avB += (int) (color.blue(pixel);
}
}
avrR/= pixelationAmount^2; //divide all by the amount of samples taken to get an average
avrG/= pixelationAmount^2;
avrB/= pixelationAmount^2;
for(int xx =x; xx <pixelationAmount;xx++){// YOU WILL WANT TO PUYT SOME OUT OF BOUNDS CHECKING HERE
for(int yy= y; yy <pixelationAmount;yy++){ // this is going back over the block
bmOut.setPixel(xx, yy, Color.argb(255, avR, avG,avB)); //sets the block to the average color
}
}
}
}
約壞格式對不起(用記事本寫的很快),但認爲它可能給你一個框架,以使自己的像素化功能
這是糾正上述算法作品:
Bitmap bmOut = Bitmap.createBitmap(OriginalBitmap.getWidth(),OriginalBitmap.getHeight(),OriginalBitmap.getConfig());
int pixelationAmount = 50; //you can change it!!
int width = OriginalBitmap.getWidth();
int height = OriginalBitmap.getHeight();
int avR,avB,avG; // store average of rgb
int pixel;
for(int x = 0; x < width; x+= pixelationAmount) { // do the whole image
for(int y = 0; y < height; y+= pixelationAmount) {
avR = 0; avG = 0; avB =0;
int bx = x + pixelationAmount;
int by = y + pixelationAmount;
if(by >= height) by = height;
if(bx >= width)bx = width;
for(int xx =x; xx < bx;xx++){// YOU WILL WANT TO PUYT SOME OUT OF BOUNDS CHECKING HERE
for(int yy= y; yy < by;yy++){ // this is scanning the colors
pixel = OriginalBitmap.getPixel(xx, yy);
avR += (int) (Color.red(pixel));
avG+= (int) (Color.green(pixel));
avB += (int) (Color.blue(pixel));
}
}
avR/= pixelationAmount^2; //divide all by the amount of samples taken to get an average
avG/= pixelationAmount^2;
avB/= pixelationAmount^2;
for(int xx =x; xx < bx;xx++)// YOU WILL WANT TO PUYT SOME OUT OF BOUNDS CHECKING HERE
for(int yy= y; yy <by;yy++){ // this is going back over the block
bmOut.setPixel(xx, yy, Color.argb(255, avR, avG,avB)); //sets the block to the average color
}
}
}
iv.setImageBitmap(bmOut);
反正這是不是我一直在尋找
平均值計算錯誤。avR = avR/n,其中n在avR + =(int)(Color.red(pixel))時遞增;發生。如果你解決這個問題,你會得到一個正確的像素化圖像,而不僅僅是隨機顏色塊。 – lxknvlk 2016-07-02 15:39:27
我已經完全改變以前的算法,它真的做到像馬賽克過濾器! 想法是與它下面的塊的像素來替換每個塊的像素 使用該功能簡單地:
public void filter(){
Bitmap bmOut = Bitmap.createBitmap(OriginalBitmap.getWidth(),OriginalBitmap.getHeight(),OriginalBitmap.getConfig());
int pixelationAmount = 10;
Bitmap a = Bitmap.createBitmap(pixelationAmount,pixelationAmount,OriginalBitmap.getConfig());
Bitmap b = Bitmap.createBitmap(pixelationAmount,pixelationAmount,OriginalBitmap.getConfig());
int width = OriginalBitmap.getWidth();
int height = OriginalBitmap.getHeight();
int pixel;
int counter = 1;
int px = 0;int py = 0;int pbx=0;int pby=0;
for(int x = 0; x < width; x+= pixelationAmount) { // do the whole image
for(int y = 0; y < height; y+= pixelationAmount) {
int bx = x + pixelationAmount;
int by = y + pixelationAmount;
if(by >= height) by = height;
if(bx >= width)bx = width;
int xxx = -1;
int yyy = -1;
for(int xx =x; xx < bx;xx++){// YOU WILL WANT TO PUYT SOME OUT OF BOUNDS CHECKING HERE
xxx++;
yyy = -1;
for(int yy= y; yy < by;yy++){ // this is scanning the colors
yyy++;
pixel = OriginalBitmap.getPixel(xx, yy);
if(counter == 1)
{
a.setPixel(xxx, yyy, pixel);
px = x;//previous x
py = y;//previous y
pbx = bx;
pby = by;
}
else
b.setPixel(xxx, yyy, pixel);
}
}
counter++;
if(counter == 3)
{
int xxxx = -1;
int yyyy = -1;
for(int xx =x; xx < bx;xx++)
{
xxxx++;
yyyy = -1;
for(int yy= y; yy <by;yy++){
yyyy++;
bmOut.setPixel(xx, yy, b.getPixel(xxxx, yyyy));
}
}
for(int xx =px; xx < pbx;xx++)
{
for(int yy= py; yy <pby;yy++){
bmOut.setPixel(xx, yy, a.getPixel(xxxx, yyyy)); //sets the block to the average color
}
}
counter = 1;
}
}
}
image_view.setImageBitmap(bmOut);
}
這是我所使用的代碼:
ImageFilter的是父類:
public abstract class ImageFilter {
protected int [] pixels;
protected int width;
protected int height;
public ImageFilter (int [] _pixels, int _width,int _height){
setPixels(_pixels,_width,_height);
}
public void setPixels(int [] _pixels, int _width,int _height){
pixels = _pixels;
width = _width;
height = _height;
}
/**
* a weighted Euclidean distance in RGB space
* @param c1
* @param c2
* @return
*/
public double colorDistance(int c1, int c2)
{
int red1 = Color.red(c1);
int red2 = Color.red(c2);
int rmean = (red1 + red2) >> 1;
int r = red1 - red2;
int g = Color.green(c1) - Color.green(c2);
int b = Color.blue(c1) - Color.blue(c2);
return Math.sqrt((((512+rmean)*r*r)>>8) + 4*g*g + (((767-rmean)*b*b)>>8));
}
public abstract int[] procImage();
}
public class PixelateFilter extends ImageFilter {
int pixelSize;
int[] colors;
/**
* @param _pixels
* @param _width
* @param _height
*/
public PixelateFilter(int[] _pixels, int _width, int _height) {
this(_pixels, _width, _height, 10);
}
public PixelateFilter(int[] _pixels, int _width, int _height, int _pixelSize) {
this(_pixels, _width, _height, _pixelSize, null);
}
public PixelateFilter(int[] _pixels, int _width, int _height, int _pixelSize, int[] _colors) {
super(_pixels, _width, _height);
pixelSize = _pixelSize;
colors = _colors;
}
/* (non-Javadoc)
* @see imageProcessing.ImageFilter#procImage()
*/
@Override
public int[] procImage() {
for (int i = 0; i < width; i += pixelSize) {
for (int j = 0; j < height; j += pixelSize) {
int rectColor = getRectColor(i, j);
fillRectColor(rectColor, i, j);
}
}
return pixels;
}
private int getRectColor(int col, int row) {
int r = 0, g = 0, b = 0;
int sum = 0;
for (int x = col; x < col + pixelSize; x++) {
for (int y = row; y < row + pixelSize; y++) {
int index = x + y * width;
if (index < width * height) {
int color = pixels[x + y * width];
r += Color.red(color);
g += Color.green(color);
b += Color.blue(color);
}
}
}
sum = pixelSize * pixelSize;
int newColor = Color.rgb(r/sum, g/sum, b/sum);
if (colors != null)
newColor = getBestMatch(newColor);
return newColor;
}
private int getBestMatch(int color) {
double diff = Double.MAX_VALUE;
int res = color;
for (int c : colors) {
double currDiff = colorDistance(color, c);
if (currDiff < diff) {
diff = currDiff;
res = c;
}
}
return res;
}
private void fillRectColor(int color, int col, int row) {
for (int x = col; x < col + pixelSize; x++) {
for (int y = row; y < row + pixelSize; y++) {
int index = x + y * width;
if (x < width && y < height && index < width * height) {
pixels[x + y * width] = color;
}
}
}
}
public static final Bitmap changeToPixelate(Bitmap bitmap, int pixelSize, int [] colors) {
int width = bitmap.getWidth();
int height = bitmap.getHeight();
int[] pixels = new int[width * height];
bitmap.getPixels(pixels, 0, width, 0, 0, width, height);
PixelateFilter pixelateFilter = new PixelateFilter(pixels, width, height, pixelSize, colors);
int[] returnPixels = pixelateFilter.procImage();
Bitmap returnBitmap = Bitmap.createBitmap(returnPixels, width, height, Bitmap.Config.ARGB_8888);
return returnBitmap;
}
}
這裏是你如何使用它:
int [] colors = new int [] { Color.BLACK,Color.WHITE,Color.BLUE,Color.CYAN,Color.RED};
final Bitmap bmOut = PixelateFilter.changeToPixelate(OriginalBitmap, pixelSize,colors);
見http://stackoverflow.com/questions/4047031/help-with-the-theory-behind-a-pixelate-algorithm – Michael 2013-03-21 12:12:03