我要生成的CUDA一些決策樹,下面我們就僞碼Genarating決策樹(代碼是非常原始的,它只是爲了解我寫的):對CUDA
class Node
{
public :
Node* father;
Node** sons;
int countSons;
__device__ __host__ Node(Node* father)
{
this->father = father;
sons = NULL;
}
};
__global__ void GenerateSons(Node** fathers, int countFathers*, Node** sons, int* countSons)
{
int Thread_Index = (blockDim.x * blockIdx.x) + threadIdx.x;
if(Thread_Index < *(countFathers))
{
Node* Thread_Father = fathers[Thread_Index];
Node** Thread_Sons;
int Thread_countSons;
//Now we are creating new sons for our Thread_Father
/*
* Generating Thread_Sons for Thread_Father;
*/
Thread_Father->sons = Thread_Sons;
Thread_Father->countSons = Thread_countSons;
//Wait for others
/*I added here __syncthreads because I want to count all generated sons
by threads
*/
*(countSons) += Thread_countSons;
__syncthreads();
//Get all generated sons from whole Block and copy to sons
if(threadIdx.x == 0)
{
sons = new Node*[*(countSons)];
}
/*I added here __syncthreads because I want to allocated array for sons
*/
__syncthreads();
int Thread_Offset;
/*
* Get correct offset for actual thread
*/
for(int i = 0; i < Thread_countSons; i++)
sons[Thread_Offset + i] = Thread_Sons[i];
}
}
void main()
{
Node* root = new Node();
//transfer root to kernel by cudaMalloc and cudaMemcpy
Node* root_d = root->transfer();
Node** fathers_d;
/*
* preapre array with father root and copy him to kernel
*/
int* countFathers, countSons;
/*
* preapre pointer of int for kernel and for countFathers set value 1
*/
for(int i = 0; i < LevelTree; i++)
{
Node** sons = NULL;
int threadsPerBlock = 256;
int blocksPerGrid = (*(countFathers)/*get count of fathers*/ + threadsPerBlock - 1)/threadsPerBlock;
GenerateSons<<<blocksPerGrid , threadsPerBlock >>>(fathers_d, countFathers, sons, countSons);
//Wait for end of kernel call
cudaDeviceSynchronize();
//replace
fathers_d = sons;
countFathers = countSons;
}
}
所以,適用於5級(爲跳棋生成決策樹),但在6級上我有錯誤。在內核代碼的某個地方,malloc返回NULL
,對我來說,這是blockThreads中的某些線程無法分配更多內存的信息。我非常肯定,我正在清理所有我不需要的對象,在調用內核的每一端。我在想,我無法理解CUDA中使用內存的一些事實。如果我在線程的本地內存中創建對象,並且內核結束了他的活動,那麼在內核的secound開始時,我可以看到內核的第一個調用的節點是。所以我的問題是第一次調用內核的對象Node
在哪裏存儲?它們是否存儲在線程的本地內存中?所以如果這是真的,那麼在每次調用我的內核函數時,我會減少此線程的本地內存空間?
對不起,我的英文不好,如果有什麼不清楚。
我使用GT555米計算能力2.1,CUDA SDK 5.0,Visual Studio 2010中的高級與NSight 3.0
你在內核中調用new並且從不調用delete。由於您正在使用____global___ void GenerateSons,我敢打賭,您在設備上的內存不足。 – AlexLordThorsen 2013-02-23 10:41:45
好吧,我的設備有2Gb的空間,並且sizeof(Node)= 28。首先調用genrate 7個兒子,secound 49,next 379和最後的正確調用2769.因此,我的設備生成了3204個兒子,產生87Kb? – waskithebest 2013-02-23 11:19:44
嗯,我想知道新的內存是否從共享內存拉出。我將不得不查閱文檔。 – AlexLordThorsen 2013-02-23 14:09:36