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我有幾個紋理將我的屏幕上保持靜止。而不是單獨渲染每一個,當我渲染,我想使它們都作爲一個紋理。到目前爲止我的代碼看起來像:創建幾個紋理一個新的紋理SDL-2
SDL_Texture* target_texture = NULL;
SDL_SetRenderTarget(renderer, target_texture);
SDL_RenderCopy(renderer, texture1, NULL, &dst1);
SDL_RenderCopy(renderer, texture2, NULL, &dst2);
SDL_RenderCopy(renderer, texture3, NULL, &dst3);
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SDL_SetRenderTarget(renderer, NULL);
SDL_RendererPresent(renderer);
// Here the screen displays as I want
SDL_Delay(2000);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, target_texture, NULL, NULL);
SDL_RendererPresent(renderer);
// Here the screen is black as though target_texture is still NULL