我收到此錯誤的DirectX/HLSL錯誤PS2.0
着色器在對目標的Shader Model(ps_2_0)來處理太複雜的依賴關係鏈使用紋理尋址操作。
因爲我已經加入此線到我pixelshader:
浮子高斯[NUMWT] = {5.052271056506993e-15,9.134720359492243e-12,6.07588281731559e-9,0.0000014867195067797903,0.00013383022504883334,0.004431848388225362,0.053990966224306644,0.2419707232244606, 0.39894227826685835,0.2419707232244606,0.053990966224306644,0.004431848388225362,0.00013383022504883334,0.0000014867195067797903,6.07588281731559e-9,9.134720359492243e-12,5.052271056506993e-15};或者,
這個數組是否太大?