這裏是一個小例子,我如何使用統一模板和10
1 。創建一個ViewModel
我還創建了一個DataService類來創建一個人員列表。 查看[Dependency]註釋。
public class UnityViewModel : ViewModelBase
{
public string HelloMessage { get; }
[Dependency]
public IDataService DataService { get; set; }
private IEnumerable<Person> people;
public IEnumerable<Person> People
{
get { return people; }
set { this.Set(ref people, value); }
}
public UnityViewModel()
{
HelloMessage = "Hello !";
}
public override async Task OnNavigatedToAsync(object parameter, NavigationMode mode,
IDictionary<string, object> suspensionState)
{
await Task.CompletedTask;
People = DataService.GetPeople();
}
}
2.創建一個類來創建並填寫您的UnityContainer
添加UnityViewModel和DataService在給unityContainer。 創建屬性以解析UnityViewModel。
public class UnitiyLocator
{
private static readonly UnityContainer unityContainer;
static UnitiyLocator()
{
unityContainer = new UnityContainer();
unityContainer.RegisterType<UnityViewModel>();
unityContainer.RegisterType<IDataService, RuntimeDataService>();
}
public UnityViewModel UnityViewModel => unityContainer.Resolve<UnityViewModel>();
}
3.將UnityLocator添加到您的應用程序。XAML
<common:BootStrapper x:Class="Template10UWP.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:common="using:Template10.Common"
xmlns:mvvmLightIoc="using:Template10UWP.Examples.MvvmLightIoc"
xmlns:unity="using:Template10UWP.Examples.Unity">
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="Styles\Custom.xaml" />
<ResourceDictionary>
<unity:UnitiyLocator x:Key="UnityLocator" />
</ResourceDictionary>
</ResourceDictionary.MergedDictionaries>
<!-- custom resources go here -->
</ResourceDictionary>
</Application.Resources>
4.創建頁面
使用UnityLocator設置UnityViewModel爲的DataContext並綁定屬性的控件
<Page
x:Class="Template10UWP.Examples.Unity.UnityMainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:Template10UWP.Examples.Unity"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
DataContext="{Binding Source={StaticResource UnityLocator}, Path=UnityViewModel}"
mc:Ignorable="d">
<Grid Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<TextBlock Text="{Binding HelloMessage}" HorizontalAlignment="Center"
VerticalAlignment="Center" />
<ListBox Grid.Row="1" ItemsSource="{Binding People}" DisplayMemberPath="FullName">
</ListBox>
</Grid>
當頁面解析UnityViewModel時,DataService將自動注入。
我們您的問題
這取決於項目如何互相依賴。我不確定什麼是最好的解決方案,但我想我會嘗試使用一個UnityContainer並將其放置在覈心庫中。
我希望我的例子回答了這個問題
我希望我的例子回答了這個問題
[IOC/DI的可能的複製 - 爲什麼我要引用的所有圖層/入門組件應用程序?](http://stackoverflow.com/questions/9501604/ioc-di-why-do-i-have-to-reference-all-layers-assemblies-in-entry-application) – NightOwl888