3
我有以下SpriteKit代碼:SpriteKit重力混亂
scene.physicsWorld.gravity = CGVectorMake(0, -10);
...
- (void)update:(CFTimeInterval)currentTime
{
[node.physicsBody applyForce:CGVectorMake(0, 10 * node.physicsBody.mass)];
}
爲什麼不applyForce抵消重力?該節點很快下降。
完整的示例:
@interface HelloScene()
@property SKLabelNode *node;
@end
@implementation HelloScene
- (void)didMoveToView:(SKView *)view
{
self.backgroundColor = [SKColor blueColor];
self.scaleMode = SKSceneScaleModeAspectFit;
self.physicsWorld.gravity = CGVectorMake(0, -10);
[self addChild:[self newHelloNode]];
}
- (SKNode *)newHelloNode
{
self.node = [SKLabelNode labelNodeWithFontNamed:@"Chalkduster"];
self.node.text = @"Hello, World!";
self.node.fontSize = 42;
self.node.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame));
self.node.physicsBody = [SKPhysicsBody bodyWithCircleOfRadius:10.0];
self.node.physicsBody.mass = 1.0;
self.node.physicsBody.angularDamping = 0.0;
self.node.physicsBody.linearDamping = 0.0;
self.node.physicsBody.friction = 0.0;
return self.node;
}
- (void)update:(NSTimeInterval)currentTime
{
[self.node.physicsBody applyForce:CGVectorMake(0, 10 * self.node.physicsBody.mass)];
}
@end
編輯:
看起來它通過的150倍。這似乎工作就是出:
self.physicsWorld.gravity = CGVectorMake(0, -10.0/150.0);
爲什麼會是這種情況?