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我有我編程創建的UIButton
。其實它不應該是UIButton
,我只需要有可能在圖像上方標記一些區域。UIButton - 移動和縮放
所以我需要它的功能 - 移動對象並調整它的大小。對於這個我有2種方法:
- (void) objMove:(id) sender withEvent:(UIEvent *) event
{
UIControl *control = sender;
UITouch *t = [[event allTouches] anyObject];
CGPoint pPrev = [t previousLocationInView:control];
CGPoint p = [t locationInView:control];
CGPoint center = control.center;
center.x += p.x - pPrev.x;
center.y += p.y - pPrev.y;
control.center = center;
}
- (void)objScale:(UIPinchGestureRecognizer *)recognizer
{
UIView *pinchView = recognizer.view;
CGRect bounds = pinchView.bounds;
CGPoint pinchCenter = [recognizer locationInView:pinchView];
pinchCenter.x -= CGRectGetMidX(bounds);
pinchCenter.y -= CGRectGetMidY(bounds);
CGAffineTransform transform = pinchView.transform;
transform = CGAffineTransformTranslate(transform, pinchCenter.x, pinchCenter.y);
CGFloat scale = recognizer.scale;
transform = CGAffineTransformScale(transform, scale, scale);
transform = CGAffineTransformTranslate(transform, -pinchCenter.x, -pinchCenter.y);
pinchView.transform = transform;
recognizer.scale = 1.0;
}
規模工程確定。移動看起來不錯,直到我改變對象的大小 - 當我增加對象時,它變得比手指慢,反之亦然 - 如果對象比原始對象小,它的移動速度比手指快。爲什麼它像這樣工作?
您是否嘗試過在更改大小後更新按鈕大小?當你嘗試移動它時,他可能會對舊尺寸作出反應 –
@Ricardo Alves,我已經試過了,像這樣'pinchView.frame = CGRectMake(bounds.origin.x,bounds.origin.y,bounds.origin.x + bounds.size.width,bounds.origin.y + bounds.size.height);'在'objScale'中打破scale =( – user5599807