我的界面有時在其外圍有按鈕。沒有按鈕的區域接受手勢。某些按鈕失敗hitTest
GestureRecognizers添加到容器視圖中的viewDidLoad中。這裏的tapGR是如何設置的:
UITapGestureRecognizer *tapGR = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(playerReceived_Tap:)];
[tapGR setDelegate:self];
[self.view addGestureRecognizer:tapGR];
爲了防止手勢識別器截獲按鈕水龍頭,我實現shouldReceiveTouch返回YES只有在視圖觸摸不是按鈕:
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gr
shouldReceiveTouch:(UITouch *)touch {
// Get the topmost view that contains the point where the gesture started.
// (Buttons are topmost, so if they were touched, they will be returned as viewTouched.)
CGPoint pointPressed = [touch locationInView:self.view];
UIView *viewTouched = [self.view hitTest:pointPressed withEvent:nil];
// If that topmost view is a button, the GR should not take this touch.
if ([viewTouched isKindOfClass:[UIButton class]])
return NO;
return YES;
}
這在大多數情況下都能正常工作,但有幾個按鈕沒有響應。當點擊這些按鈕時,hitTest返回容器視圖,而不是按鈕,因此shouldReceiveTouch返回YES並且gestureRecognizer指示事件。
要調試,我跑了一些測試...
下面的測試證實,該按鈕是容器視圖的子子視圖,它被啓用,並且這兩個按鈕,分別子視圖userInteractionEnabled:
-(BOOL)gestureRecognizer:(UIGestureRecognizer *)gr
shouldReceiveTouch:(UITouch *)touch {
// Test that hierarchy is as expected: containerView > vTop_land > btnSkipFwd_land.
for (UIView *subview in self.view.subviews) {
if ([subview isEqual:self.playComposer.vTop_land])
printf("\nViewTopLand is a subview."); // this prints
}
for (UIView *subview in self.playComposer.vTop_land.subviews) {
if ([subview isEqual:self.playComposer.btnSkipFwd_land])
printf("\nBtnSkipFwd is a subview."); // this prints
}
// Test that problem button is enabled.
printf(「\nbtnSkipFwd enabled? %d", self.playComposer.btnSkipFwd_land.enabled); // prints 1
// Test that all views in hierarchy are interaction-enabled.
printf("\nvTopLand interactionenabled? %d", self.playComposer.vTop_land.userInteractionEnabled); // prints 1
printf(「\nbtnSkipFwd interactionenabled? %d", self.playComposer.btnSkipFwd_land.userInteractionEnabled); // prints 1
// etc
}
以下測試確認按下的點實際上在按鈕的框架內。
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gr
shouldReceiveTouch:(UITouch *)touch {
CGPoint pointPressed = [touch locationInView:self.view];
CGRect rectSkpFwd = self.playComposer.btnSkipFwd_land.frame;
// Get the pointPressed relative to the button's frame.
CGPoint pointRelSkpFwd = CGPointMake(pointPressed.x - rectSkpFwd.origin.x, pointPressed.y - rectSkpFwd.origin.y);
printf("\nIs relative point inside skipfwd? %d.", [self.playComposer.btnSkipFwd_land pointInside:pointRelSkpFwd withEvent:nil]); // prints 1
// etc
}
那麼爲什麼hitTest返回容器視圖而不是這個按鈕?
解決方案:我沒有測試的一件事是中間視圖vTop_land被正確構築。它看起來不錯,因爲它有一個延伸到屏幕的圖像 - 超過了它的框架邊界(我不知道這是可能的)。該框架設置爲縱向寬度,而不是橫向寬度,因此最右側的按鈕不在區域內。
我喜歡這個想法。這聽起來比我正在做的更有效率。目前該按鈕仍然沒有迴應,由於其他一些問題,雖然... – Wienke
我已經標記爲接受的答案,因爲這個建議是如此的好。我在問題的底部添加了實際的解決方案。 – Wienke