3
我跟着OpenGL的教程發現here問題提供的頂部答案this問題,但我的立方體拒絕呈現正面和背面,所有其他面呈現,同樣的問題金字塔。這裏是源代碼:lwjgl中的我的多維數據集不能正確呈現
public void render(){
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
GL11.glOrtho(0, Display.getDisplayMode().getWidth(), 0, Display.getDisplayMode().getHeight(), -1, 1);
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_STENCIL_BUFFER_BIT); //clear screen
//Center square according to screen size
GL11.glPushMatrix();
if(Display.wasResized()){
MX = 0; //MX is mouse X position
MY = 0; //MY is mouse Y position
}
if((MX == 0 && MY ==0)){
GL11.glTranslatef((Display.getWidth()/2), (Display.getHeight()/2), 0.0f);
}else{
GL11.glTranslatef(MX+50, MY+50, 0.0f);
}
GL11.glRotatef(angle, 0.0f,1.0f,0.5f); //Angle is the angle of the quads rotation
GL11.glBegin(GL11.GL_QUADS);
GL11.glColor3f(0.0f,1.0f,0.0f);
GL11.glVertex3f(50.0f, 50f, -50f);
GL11.glVertex3f(-50.0f, 50f, -50f);
GL11.glVertex3f(-50.0f, 50f, 50f);
GL11.glVertex3f(50.0f, 50f, 50f);
GL11.glColor3f(0.0f,0.5f,0.0f);
GL11.glVertex3f(50.0f, -50f, 50f);
GL11.glVertex3f(-50.0f, -50f, 50f);
GL11.glVertex3f(-50.0f, -50f, -50f);
GL11.glVertex3f(50.0f, -50f, -50f);
GL11.glColor3f(1.0f,0.0f,0.0f);
GL11.glVertex3f(50.0f, 50f, 50f);
GL11.glVertex3f(-50.0f, 50f, 50f);
GL11.glVertex3f(-50.0f, -50f, 50f);
GL11.glVertex3f(50.0f, -50f, 50f);
GL11.glColor3f(1.0f,1.0f,0.0f);
GL11.glVertex3f(50.0f, -50f, -50f);
GL11.glVertex3f(-50.0f, -50f, -50f);
GL11.glVertex3f(-50.0f, 50f, -50f);
GL11.glVertex3f(50.0f, 50f, -50f);
GL11.glColor3f(0.0f,0.0f,1.0f);
GL11.glVertex3f(-50.0f, 50f, 50f);
GL11.glVertex3f(-50.0f, 50f, -50f);
GL11.glVertex3f(-50.0f, -50f, -50f);
GL11.glVertex3f(-50.0f, -50f, 50f);
GL11.glColor3f(1.0f,0.0f,1.0f);
GL11.glVertex3f(50.0f, 50f, -50f);
GL11.glVertex3f(50.0f, 50f, 50f);
GL11.glVertex3f(50.0f, -50f, 50f);
GL11.glVertex3f(50.0f, -50f, -50f);
GL11.glEnd();
GL11.glPopMatrix();
}
我們能有一個屏幕截圖。就這樣我知道它不是深度剔除。你能看到立方體的邊緣,你期望看到另一面嗎?如果你旋轉它會發生什麼? (加入角度旋轉呼叫) – Andrew 2013-05-10 02:52:53