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我遇到問題。我正在Unity3d上開發一款遊戲,該遊戲使用Google Play遊戲服務的官方Facebook SDK和NerdGPG。然而,有一個惱人的錯誤:使用Google Play遊戲服務時崩潰(Android中的Unity3d)

當我想看到成就或排行榜,它選擇了用戶界面,但後我關閉用戶界面,然後遊戲崩潰。 Logcat告訴以下內容:

03-05 00:09:54.325: E/AndroidRuntime(10810): Caused by: java.lang.RuntimeException: Failure delivering result ResultInfo{who=null, request=9002, result=0, data=null} to activity {com.radioactivewasp.flyingwasp/com.facebook.unity.FBUnityPlayerActivity}: java.lang.NullPointerException 
03-05 00:09:54.325: E/AndroidRuntime(10810): at android.app.ActivityThread.deliverResults(ActivityThread.java:3182) 
03-05 00:09:54.325: E/AndroidRuntime(10810): at android.app.ActivityThread.handleSendResult(ActivityThread.java:3225) 
03-05 00:09:54.325: E/AndroidRuntime(10810): at android.app.ActivityThread.access$1100(ActivityThread.java:140) 
03-05 00:09:54.325: E/AndroidRuntime(10810): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1275) 
03-05 00:09:54.325: E/AndroidRuntime(10810): at android.os.Handler.dispatchMessage(Handler.java:99) 
03-05 00:09:54.325: E/AndroidRuntime(10810): at android.os.Looper.loop(Looper.java:137) 
03-05 00:09:54.325: E/AndroidRuntime(10810): at android.app.ActivityThread.main(ActivityThread.java:4898) 
03-05 00:09:54.325: E/AndroidRuntime(10810): at java.lang.reflect.Method.invokeNative(Native Method) 
03-05 00:09:54.325: E/AndroidRuntime(10810): at java.lang.reflect.Method.invoke(Method.java:511) 
03-05 00:09:54.325: E/AndroidRuntime(10810): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1006) 
03-05 00:09:54.325: E/AndroidRuntime(10810): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:773) 
03-05 00:09:54.325: E/AndroidRuntime(10810): at dalvik.system.NativeStart.main(Native Method) 
03-05 00:09:54.325: E/AndroidRuntime(10810): Caused by: java.lang.NullPointerException 
03-05 00:09:54.325: E/AndroidRuntime(10810): at com.facebook.unity.FBUnityPlayerActivity.onActivityResult(FBUnityPlayerActivity.java:15) 
03-05 00:09:54.325: E/AndroidRuntime(10810): at android.app.Activity.dispatchActivityResult(Activity.java:5390) 
03-05 00:09:54.325: E/AndroidRuntime(10810): at android.app.ActivityThread.deliverResults(ActivityThread.java:3178) 

任何人都知道什麼是解決方案?

回答

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它看起來像你的Facebook插件Activity在使用RC_UNUSED(9002)requestID時不知道如何處理onActivityResult()回調。因此我想你會想要修改你的Facebook Player活動,使得NerdGPG插件處理回調。

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我試着改變FacebookActivity中的onActivityResult()(來自Unity),但它沒有改變,我會繼續嘗試,看看我該如何解決這個問題。 – programmer23

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dmason82是對的,我們曾經在FBUnityPlayerActivity中使用onActivityResult回調,但那不再是真的。下載Facebook SDK(5.0.3)的新版本,我們不再使用FBUnityPlayerActivity,你應該沒問題。讓我知道你是否需要進一步的幫助! – juraj

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