的three.js所例子是一個很好的來源:
https://github.com/mrdoob/three.js/blob/master/examples/webgl_loader_stl.html
下面是一個簡化的版本:
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - STL</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #000000;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
a { color: skyblue }
</style>
</head>
<body>
<div id="info">
STL loader test
</div>
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/loaders/STLLoader.js"></script>
<script>
var container, camera, scene, renderer;
init();
animate();
function init() {
container = document.createElement('div');
document.body.appendChild(container);
// renderer
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera(35, window.innerWidth/window.innerHeight, 1, 10000);
camera.position.set(3, 0.5, 3);
scene.add(camera); // required, because we are adding a light as a child of the camera
// lights
scene.add(new THREE.AmbientLight(0x222222));
var light = new THREE.PointLight(0xffffff, 0.8);
camera.add(light);
// object
var loader = new THREE.STLLoader();
loader.load('slotted_disk.stl', function (geometry) {
var material = new THREE.MeshPhongMaterial({ color: 0xff5533 });
var mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
});
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth/window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
var timer = Date.now() * 0.0005;
camera.position.x = Math.cos(timer) * 5;
camera.position.z = Math.sin(timer) * 5;
camera.lookAt(scene.position);
renderer.render(scene, camera);
}
</script>
</body>
</html>
three.js r.70
當我仔細地將其.js和.stl文件複製到我的Web服務器上時,webgl_loader_stl.html頁面在當前的Chrome和Firefox中失敗。頁面大多是黑色的,頂部有一些信息。當移植到我的測試環境中時,Web上的其他3D .js頁面可以工作,但我不知道足以在[webgl_loader_stl.html](https://github.com/mrdoob/three.js/blob/master)中聲明一個小故障/examples/webgl_loader_stl.html)。 – ForumLeech
我簡化了你的例子。你不能比這更簡單。如果您有其他問題,請發佈新帖子,並儘可能提供實時鏈接。 – WestLangley
是否有可能獲得'IE(9)'呈現的'stl'模型?它不工作,並得到這個錯誤'SCRIPT5009:'DataView'是未定義的 STLLoader.js,第82行字符3 ' – Uttara