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我正在創建隨機的起點和終點。我想繪製與放置在原點的矩形相交/相交的那些人。我發現我的代碼錯過了一些行,如圖所示。在那之後,我想要數一下軌道撞上矩形。對於expample軌道從正面來了,從右側等如何選擇在MatLab中碰到矩形的隨機線
退出
我的代碼是
function [hot, cold, h] = MuonTracks(tracks)%#eml
% NOTE: no variables larger than 1x1 are initialized
width = 1e-4;
height = 2e-4;
% constant used for Laplacian noise distribution
bL = 15/sqrt(2);
% Loop through all tracks
X = [];
bhit= [];
hot = 0;
ii = 0;
TopBottom= 0;
LeftRight= 0;
TopRight= 0;
TopLeft= 0;
LeftBottom= 0;
RightBottom= 0;
ihit= 0;
while ii <= tracks
ii = ii + 1;
% Note that I've inlined (== copy-pasted) the original laprnd()
% function call. This was necessary to work around limitations
% in loops in Matlab, and prevent the nececessity of those HUGE
% variables.
%
% Of course, you can still easily generalize all of this:
% the new data
u = rand-0.5;
Ystart = 15;
Xstart = 80*rand-40;
Xend = Xstart - bL*sign(u)*log(1-2*abs(u));
%Xend=laprnd(tracks,1,Xstart,15);
b = (Ystart*Xend)/(Xend-Xstart);
% the test
if ((b < height && b > 0)) ||...
(Xend < width/2 && Xend > -width/2)
hot = hot+1;
% growing an array is perfectly fine when the chances of it
% happening are so slim
X = [X [Xstart; Xend]]; %#ok
bhit=b;
end
end
% This is trivial to do here, and prevents an 'else'
cold = tracks - hot;
% Now plot the chosen ones
h = figure;
hold all
%Y = bsxfun(@times, 15, ones(size(X)));
if (size(X)==0)
%Disp('No hits were found');
msgbox('No tracks were found','Result','warn');
elseif (size(X)>1)
Y = bsxfun(@times, [15; 0], ones(size(X)));
plot(X, Y, 'r');
msgbox([num2str(hot) ' tracks were found'],'Result','help',num2str(hot));
else
Y = bsxfun(@times, [15; 0], ones(size(X)));
plot(X, Y, 'r');
msgbox([num2str(hot) ' track was found'],'Result','help',num2str(hot));
end
%X;
%Y;
%size(X,2)
while ihit<size(X,2)
ihit=ihit+1
%X(2,ihit)
if ((X(2,ihit)==-width && (bhit<=0 && bhit<=height))&&(bhit==0 && (X(2,ihit)>=-width && X(2,ihit)>=width)))
LeftBottom=LeftBottom+1;
elseif ((bhit==height && (X(2,ihit)>=-width && X(2,ihit)>=width)) && (X(2,ihit)==width && (bhit<=0 && bhit<=height)))
TopRight=TopRight+1;
elseif ((bhit==height && (X(2,ihit)>=-width && X(2,ihit)>=width)) && (bhit==0 && (X(2,ihit)>=-width && X(2,ihit)>=width)))
TopBottom=TopBottom+1;
elseif ((X(2,ihit)==-width && (bhit<=0 && bhit<=height)) && (X(2,ihit)==width && (bhit<=0 && bhit<=height)))
LeftRight=LeftRight+1;
elseif ((X(2,ihit)==-width && (bhit<=0 && bhit<=height)) && (bhit==height && (X(2,ihit)>=-width && X(2,ihit)>=width)))
TopLeft=TopLeft+1;
elseif ((X(2,ihit)==width && (bhit<=0 && bhit<=height)) && (bhit==0 && (X(2,ihit)>=-width && X(2,ihit)>=width)))
RightBottom=RightBottom+1;
else
display('sth is wrong');
end
X(2,ihit)
end
%X(1,:);
%Y(1,:);
LeftBottom
TopRight
TopBottom
LeftRight
TopLeft
RightBottom
%display('sdfghjk');
end
任何想法會更受歡迎!
那麼你想隨機生成一條與你的矩形相交的線,或者只是從給定的一組線中選擇一條呢? –
@EitanT:非常感謝您的評論!我已經產生了起點和終點。所以我想要的是繪製與rectange相交的線,並計算每個交點在哪一側出現的次數(即:總共10個交點,從上到下2個,從左到右3個,從上到下4個左邊,右邊1,右邊0,左邊0,右上邊0)。 – Thanos