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我的總體目標是能夠加載一個.obj文件,它是一個人體。允許用戶選擇兩個頂點並用標誌突出顯示它們。然後從原始.obj文件中找到兩個頂點的索引並運行一個php腳本來測量兩個頂點之間的距離。three.js - 使用投影機和光線選擇一個頂點
我已經嘗試了一些批判,但沒有運氣,通常圍繞選擇兩個頂點。我目前的做法使用的obj加載器工作正常,但我無法找到我點擊使用投影儀和雷什麼頂點。它總是返回一個空數組。
這是我的代碼到目前爲止,一旦交集數組不是空的,我嘗試從文件中找到最近的頂點,更改對象的顏色並更改點擊的面。
<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - loaders - OBJ loader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: white;
color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
</style>
</head>
<body>
<script src="javascripts/Three.js"></script>
<script src="javascripts/OBJLoader.js"></script>
<script>
var container, stats;
var camera, scene, renderer, model;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth/2;
var windowHalfY = window.innerHeight/2;
init();
animate();
function init() {
container = document.createElement('div');
document.body.appendChild(container);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(40, window.innerWidth/window.innerHeight, 1, 2000);
camera.position.z = 1;
scene.add(camera);
camera.position.y = -4;
var ambient = new THREE.AmbientLight(0x101030);
scene.add(ambient);
var directionalLight = new THREE.DirectionalLight(0xffeedd);
directionalLight.position.set(0, 0, 1).normalize();
scene.add(directionalLight);
var loader = new THREE.OBJLoader();
loader.load("img/originalMeanModel.obj", function (object) {
model = object;
scene.add(model);
});
// RENDERER
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
document.addEventListener('mousemove', onDocumentMouseMove, false);
document.addEventListener('mousedown', onDocumentMouseDown, false);
}
function onDocumentMouseDown(event){
console.log('Morphable-body-obj: Width '+ window.innerWidth) ;
console.log('Morphable-body-obj: Height '+ window.innerHeight) ;
var vector = new THREE.Vector3 ((event.clientX/window.innerWidth) * 2 - 1, -(event.clientY/window.innerHeight)*2+1, 0.5);
var projector = new THREE.Projector();
projector.unprojectVector(vector, camera);
var ray = new THREE.Ray(camera.position, vector.subSelf(camera.position).normalize());
var intersects = ray.intersectObject(scene);
console.log(intersects);
if (intersects.length > 0)
{
var xhr = new XMLHttpRequest();
xhr.open('GET', '/img/originalMeanModel.obj', false);
xhr.send(null);
var text = xhr.responseText;
var origText = text;
var lines = text.split("\n");
for (i=0; i<6449; i++){
lines[i] = lines[i].split(" ");
}
var low = Math.sqrt(
(Math.pow((intersects[0].point.x - parseFloat(lines[0][1])), 2))+
(Math.pow((intersects[0].point.y - parseFloat(lines[0][2])), 2))+
(Math.pow((intersects[0].point.z - parseFloat(lines[0][3])), 2))
);
var c = 0;
for(i=1; i<6449; i++){
var temp = Math.sqrt(
(Math.pow((intersects[0].point.x - parseFloat(lines[i][1])), 2))+
(Math.pow((intersects[0].point.y - parseFloat(lines[i][2])), 2))+
(Math.pow((intersects[0].point.z - parseFloat(lines[i][3])), 2))
);
if(temp < low){
low = temp;
c=i;
}
}
console.log(
'Mouse coordinates:' + '\nx = ' + intersects[0].point.x + '\ny = ' + intersects[0].point.y + '\nz = ' + intersects[0].point.z +'\n'+
'Nearest Vertex' + '\nx= ' + lines[c][1] + '\ny= ' + lines[c][2] + '\nz =' + lines[c][3] + "\n" +
'Difference' + '\nx= ' + (intersects[0].point.x - lines[c][1]) + '\ny= ' + (intersects[0].point.y - lines[c][2]) + '\nz= ' + (intersects[0].point.z - lines[c][3])
);
intersects[0].object.materials[0].color = new THREE.Color(Math.random() * 0xffffff);
intersects[0].face.color = new THREE.Color(0xffffff);
intersects[0].object.geometry.colorsNeedUpdate = true;
intersects[0].object.geometry.dynamic = true;
}
else{
alert('error');
}
}
function onDocumentMouseMove(event) {
mouseX = (event.clientX - windowHalfX)/2;
mouseY = (event.clientY - windowHalfY)/2;
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
camera.lookAt(scene.position);
renderer.render(scene, camera);
}
</script>
</body>
有問題的obj文件可以在這裏https://dl.dropbox.com/u/23384412/originalMeanModel.obj
發現如果任何人都可以在正確的方向,將是非常讚賞指向我。
在此先感謝! :)
感謝您發佈您的解決方案!遇到同樣的問題,沒有任何例子使用OBJLoader的加載模型。 – Ozone