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我想手動更改投影矩陣和項目obejects,但是當我這樣做時,什麼都不會被投影。 我的代碼寫在下面:Three.js投影矩陣不投影
container = document.createElement('div');
document.body.appendChild(container);
scene = new THREE.Scene();
scene.matrixAutoUpdate = false;
camera = new THREE.PerspectiveCamera(45, width/height, 1, 10000);
camera.position.z = 1000;
sm = [0.00276099, 0.00450188, 0.0029867, 0, -0.0003996, 0.00351491, -0.00492164, 0, -0.0053816, 0.00203048, 0.00189776, 0 ,0, 0, 0, 1];
for (var i=0;i<16;i++){
camera.projectionMatrix.elements[i] = sm[i];
}
scene.add(camera);
siz = 20;
geometry = new THREE.CubeGeometry(siz, siz, siz);
material = new THREE.MeshBasicMaterial({ map: THREE.ImageUtils.loadTexture("{{ STATIC_URL }}images/middle.jpg") });
mesh = new THREE.Mesh(geometry, material);
mesh.matrixAutoUpdate = false;
scene.add(mesh);
objects.push(mesh);
mesh.updateMatrix();
scene.updateMatrixWorld();
projector = new THREE.Projector();
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.sortObjects = false;
renderer.setSize(width, height);
renderer.shadowMapEnabled = true;
renderer.shadowMapSoft = true;
container.appendChild(renderer.domElement);
我在做什麼錯了?
在此先感謝