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我在做三個js教程,此代碼應該投射陰影,但渲染陰影不存在於平面上時。THREE.JS不會投射陰影
代碼有什麼問題?我正在閱讀文檔和其他代碼,我找不到問題。
此致敬禮!
編輯:
如果我使用requestAnimationFrame循環只是工作......但只有在這種情況下,爲什麼?
<!DOCTYPE html>
<html>
<head>
<title>Learning THREE JS Basic</title>
<script src="../../libs/three.js"></script>
<script src="../../libs/jquery.js"></script>
<style>
body {
margin : 0;
overflow : hidden;
}
</style>
</head>
<body>
<div id="visor"></div>
<script>
$(function() {
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(45, window.innerWidth/window.innerHeight, 1, 1000);
var renderer = new THREE.WebGLRenderer();
renderer.setClearColor(0xEEEEEE);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
var axes = new THREE.AxisHelper(20);
scene.add(axes);
var planeGeometry = new THREE.PlaneGeometry(60, 20, 1, 1);
var planeMaterial = new THREE.MeshLambertMaterial({
color: 0xFFFFFF
});
var plane = new THREE.Mesh(planeGeometry, planeMaterial);
plane.rotation.x = -0.5*Math.PI;
plane.position.x = 15;
plane.position.y = 0;
plane.position.z = 0;
plane.receiveShadow = true;
scene.add(plane);
var cubeGeometry = new THREE.BoxGeometry(4,4,4);
var cubeMaterial = new THREE.MeshLambertMaterial({
color: 0xFF0000
});
var cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
cube.position.x = -4;
cube.position.y = 3;
cube.position.z = 0;
cube.castShadow = true;
scene.add(cube);
var sphereGeometry = new THREE.SphereGeometry(4, 20, 20);
var sphereMaterial = new THREE.MeshLambertMaterial({
color: 0x7777FF
});
var sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
sphere.position.x = 20;
sphere.position.y = 4;
sphere.position.z = 2;
sphere.castShadow = true;
scene.add(sphere);
var spotLight = new THREE.SpotLight(0xFFFFFF);
spotLight.position.set(-40, 60, -10);
spotLight.castShadow = true;
scene.add(spotLight);
camera.position.x = -30;
camera.position.y = 40;
camera.position.z = 30;
camera.lookAt(scene.position);
$("#visor").append(renderer.domElement);
renderer.render(scene, camera);
});
</script>
</body>
</html>
如果第二次調用'renderer.render(scene,camera)',則會進行陰影渲染。這在three.js r.73中不是問題。這個問題似乎是在第74段中提出的。看着它。 – WestLangley
由three.js r.76dev中的@mrdoob修復。 – WestLangley