點擊---->爲PIC :) This is my GameScene as of now, its hard coded and linked to a Global File of that holds scene dataSKScene查看渲染問題(見照片)
override func didMoveToView(view: SKView) {
super.didMoveToView(view)
playButton.hidden = true
let background = SKSpriteNode(imageNamed: "us-flag")
background.position = CGPoint(x: size.width/2, y: size.height/2)
background.blendMode = .Replace
background.zPosition = -1
background.size = self.size
addChild(background)
gameOverButton = SKSpriteNode(imageNamed: "gameOver")
gameOverButton.position = CGPoint(x: size.width/2 , y: scene!.frame.height - 200)
gameOverButton.zPosition = 3
gameOverButton.xScale = 1.5
gameOverButton.yScale = 1.5
gameOverButton.hidden = true
addChild(gameOverButton)
gameScore = CustomSKLabel(fontNamed: "Chalkduster")
gameScore.text = "Votes: 0"
gameScore.position = CGPoint(x: Int((self.size.width - gameScore.frame.width)) , y: 22)
gameScore.horizontalAlignmentMode = .Center
gameScore.fontSize = 27
gameScore.zPosition = 3
gameScore.fontColor = SKColor.whiteColor()
addChild(gameScore)
/* for i in 0 ..< 5 { createSlotAt(CGPoint(x: 160 + (i * 170), y: 410)) }
for i in 0 ..< 4 { createSlotAt(CGPoint(x: 240 + (i * 170), y: 320)) }
for i in 0 ..< 5 { createSlotAt(CGPoint(x: 160 + (i * 170), y: 230)) }
for i in 0 ..< 4 { createSlotAt(CGPoint(x: 240 + (i * 170), y: 140)) }
RunAfterDelay(1) { [unowned self] in
self.createEnemy() */
for i in 0 ..< 5 { createSlotAt(CGPoint(x: 680 + (i * 170), y: 535)) }
for i in 0 ..< 4 { createSlotAt(CGPoint(x: 715 + (i * 170), y: 435)) }
for i in 0 ..< 5 { createSlotAt(CGPoint(x: 680 + (i * 170), y: 335)) }
for i in 0 ..< 4 { createSlotAt(CGPoint(x: 715 + (i * 170), y: 245)) }
RunAfterDelay(1) { [unowned self] in
self.createEnemy()
我的遊戲場景是硬編碼的其他所有場景都建在場景編輯器,我的嘗試是一個普遍的應用程序,尚未決定推出針對iPhone只用它正常工作,直到移植的遊戲結束了完全以SpriteKit
GameViewController:
if let scene = WelcomeScene (fileNamed:"WelcomeScene") {
let skView = self.view as! SKView
skView.showsFPS = Constant.DEV.DEBUG
skView.showsNodeCount = Constant.DEV.DEBUG
skView.ignoresSiblingOrder = true
scene.scaleMode = .AspectFit
skView.presentScene(scene)
}
}
override func prefersStatusBarHidden() -> Bool {
return false
}
override func shouldAutorotate() -> Bool {
return true
}
override func supportedInterfaceOrientations() -> UIInterfaceOrientationMask {
return [UIInterfaceOrientationMask.LandscapeRight ,UIInterfaceOrientationMask.LandscapeLeft]
}
}
GlobalSceneDataSwift:
if let scene = sceneToLoad {
scene.size = size
scene.scaleMode = scaleMode
let transition = SKTransition.fadeWithDuration(3)
self.view?.presentScene(scene, transition: transition)
}
}
}
之前,我搬到SpriteKit一切都被嵌入到GameViewController,我用它作爲普通視圖控制器和嵌入式子視圖,方便GameScene,偉大的工作,直到大約四轉,當CPU降至零,內存飆升。所以我去了SpriteKit。所有其他場景對於iPhone來說都很適合。除了GameScene。它引入錯誤的資產,場景看起來像圖片。
的情況下,舊代碼從GameScene與UIKit中和SpriteKit混合幫助:
let deviceIdiom = UIScreen.mainScreen().traitCollection.userInterfaceIdiom
switch (deviceIdiom) {
case .Pad:
let active = SKSpriteNode(imageNamed: self.name!)
active.name = self.name
active.size = CGSizeMake(100, 100)
active.position = CGPoint(x: Int(active.frame.width + 0), y: Int(active.frame.height + 10))
addChild(active)
case .Phone: break
case .TV:
let active = SKSpriteNode(imageNamed: self.name!)
active.name = self.name
active.size = CGSizeMake(100, 100)
active.position = CGPoint(x: Int(active.frame.width + 12), y: Int(active.frame.height + 12))
addChild(active)
default: break
}
let w12 = Int(self.size.width/12)
let w6 = Int(self.size.width/6)
let w5 = Int(self.size.width/5)
let h3 = Int(self.size.height/3)
for i in 0 ..< 5 { createSlotAt(CGPoint(x: w12 + (i * w5), y: h3 + 120)) }
for i in 0 ..< 4 { createSlotAt(CGPoint(x: w6 + (i * w5), y: h3 + 60)) }
for i in 0 ..< 5 { createSlotAt(CGPoint(x: w12 + (i * w5), y: h3 + 10)) }
for i in 0 ..< 4 { createSlotAt(CGPoint(x: w6 + (i * w5), y: h3 - 50)) }
RunAfterDelay(1) { [unowned self] in
self.createEnemy()
}
}
林與SpriteKit,獨唱堅持,因爲老實說,它是一個穩定得多,有過渡的場景特別是有很多移動部件。場景尺寸1920 * 1080背景圖像與該設置相匹配,我選擇了這種尺寸以防我稍後決定移植到Apple TV。再次感謝所有花時間在這裏回答問題的人。 PIC包括
傳統 UPDATE 清產覈資,發現的背景大小被關,被這個遊戲的一部分被創造兩個月前我忘了,我手動調整代碼中的圖片****沒有解決完全沒有問題,我的圖像顯示,背景看起來不像野餐毯子。
像素是免費的 – upallnight