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我有一個問題,當我按下Return鍵時,在INTRO狀態(默認情況下)它必須切換到GAME狀態。它確實如此,但是當它出現時,它會在INTRO和GAME State之間閃爍。文本閃爍,底部的欄閃爍。Java LWJGL閃爍狀態
我試圖打印出當前狀態,看起來它在這兩個狀態之間沒有變化,但是當我運行應用程序,我的INTRO狀態和GAME狀態時,它們都是閃爍的。
public Renderer() {
try {
Display.setDisplayMode(new DisplayMode(screenWidth, screenHeight));
Display.setTitle(gameTitle);
Display.create();
} catch (LWJGLException e) {
e.printStackTrace();
System.exit(0);
}
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
GL11.glOrtho(0, 640, 0, 480, 1, -1);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
lastFrame = getTime();
while (!Display.isCloseRequested()) {
//long delta = (long) getDelta();
System.out.println(state);
while (Keyboard.next()) {
if(Keyboard.isKeyDown(Keyboard.KEY_RETURN)) {
if(state == State.INTRO) {
clearCanvas();
state = State.GAME;
}
}
if(Keyboard.isKeyDown(Keyboard.KEY_BACK)) {
if(state == State.GAME) {
clearCanvas();
state = State.INTRO;
}
}
}
switch (state) {
case INTRO:
GL11.glColor3f(1.0f, 1.0f, 1.0f);
TextDraw.drawString("PRESS 'RETURN' TO START GAME, and then hit CTRL z", Display.getWidth()/2 - 160, Display.getHeight()/2);
TextDraw.drawString("CONTROLS:", Display.getWidth()/2 - 30, Display.getHeight()/2 - 50);
TextDraw.drawString("1 key is Paint Red", Display.getWidth()/2 - 70, Display.getHeight()/2 - 70);
TextDraw.drawString("2 key is Paint Green", Display.getWidth()/2 - 70, Display.getHeight()/2 - 85);
TextDraw.drawString("3 key is Paint Blue", Display.getWidth()/2 - 70, Display.getHeight()/2 - 100);
TextDraw.drawString("CTRL Z is Clear canvas", Display.getWidth()/2 - 70, Display.getHeight()/2 - 115);
TextDraw.drawString("Escape to Close Program", Display.getWidth()/2 - 70, Display.getHeight()/2 - 130);
break;
case GAME:
keyBindings();
int MouseX = Mouse.getX();
int MouseY = Mouse.getY();
paint(MouseX, MouseY);
break;
}
Display.update();
Display.sync(250);
}
//Closed
System.out.println("Program Closed");
Display.destroy();
System.exit(0);
}
哇,那實際上是做了這項工作! 關於while循環開始處的清除。我不能那樣做,因爲每次運行這個循環都會清除屏幕,不是嗎? 我使用clearCanvas();作爲清除畫布的方法。 謝謝! –
當然,不客氣! –