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我正在學習關於使用OpenAL播放聲音的教程。現在一切正常,除了我不能讓聲音循環。我相信我已經使用AL_LOOPING
作爲源代碼。現在它只能播放一次,當它完成播放時,該應用程序將阻止(不響應我點擊播放按鈕)。關於代碼有什麼問題的任何想法?如何在iPhone上使用OpenAL播放循環聲音
// start up openAL
// init device and context
-(void)initOpenAL
{
// Initialization
mDevice = alcOpenDevice(NULL); // select the "preferred device"
if (mDevice) {
// use the device to make a context
mContext = alcCreateContext(mDevice, NULL);
// set my context to the currently active one
alcMakeContextCurrent(mContext);
}
}
// open the audio file
// returns a big audio ID struct
-(AudioFileID)openAudioFile:(NSString*)filePath
{
AudioFileID outAFID;
// use the NSURl instead of a cfurlref cuz it is easier
NSURL * afUrl = [NSURL fileURLWithPath:filePath];
// do some platform specific stuff..
#if TARGET_OS_IPHONE
OSStatus result = AudioFileOpenURL((CFURLRef)afUrl, kAudioFileReadPermission, 0, &outAFID);
#else
OSStatus result = AudioFileOpenURL((CFURLRef)afUrl, fsRdPerm, 0, &outAFID);
#endif
if (result != 0) NSLog(@"cannot openf file: %@",filePath);
return outAFID;
}
// find the audio portion of the file
// return the size in bytes
-(UInt32)audioFileSize:(AudioFileID)fileDescriptor
{
UInt64 outDataSize = 0;
UInt32 thePropSize = sizeof(UInt64);
OSStatus result = AudioFileGetProperty(fileDescriptor, kAudioFilePropertyAudioDataByteCount, &thePropSize, &outDataSize);
if(result != 0) NSLog(@"cannot find file size");
return (UInt32)outDataSize;
}
- (void)stopSound
{
alSourceStop(sourceID);
}
-(void)cleanUpOpenAL:(id)sender
{
// delete the sources
alDeleteSources(1, &sourceID);
// delete the buffers
alDeleteBuffers(1, &bufferID);
// destroy the context
alcDestroyContext(mContext);
// close the device
alcCloseDevice(mDevice);
}
-(IBAction)play:(id)sender
{
alSourcePlay(sourceID);
}
#pragma mark -
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
[self initOpenAL];
// get the full path of the file
NSString* fileName = [[NSBundle mainBundle] pathForResource:@"sound" ofType:@"caf"];
// first, open the file
AudioFileID fileID = [self openAudioFile:fileName];
// find out how big the actual audio data is
UInt32 fileSize = [self audioFileSize:fileID];
// this is where the audio data will live for the moment
unsigned char * outData = malloc(fileSize);
// this where we actually get the bytes from the file and put them
// into the data buffer
OSStatus result = noErr;
result = AudioFileReadBytes(fileID, false, 0, &fileSize, outData);
AudioFileClose(fileID); //close the file
if (result != 0) NSLog(@"cannot load effect: %@", fileName);
//NSUInteger bufferID; // buffer is defined in head file
// grab a buffer ID from openAL
alGenBuffers(1, &bufferID);
// jam the audio data into the new buffer
alBufferData(bufferID, AL_FORMAT_STEREO16, outData, fileSize, 8000);
//NSUInteger sourceID; // source is defined in head file
// grab a source ID from openAL
alGenSources(1, &sourceID);
// attach the buffer to the source
alSourcei(sourceID, AL_BUFFER, bufferID);
// set some basic source prefs
alSourcef(sourceID, AL_PITCH, 1.0f);
alSourcef(sourceID, AL_GAIN, 1.0f);
alSourcei(sourceID, AL_LOOPING, AL_TRUE);
// clean up the buffer
if (outData)
{
free(outData);
outData = NULL;
}
}
我在我以前的項目之一使用了類似的代碼,它工作正常。在播放聲音之後,你能否介紹一些關於你的應用行爲的細節?它完全阻止了用戶界面,還是在點擊按鈕之後沒有發生任何事情? – Morion 2009-12-09 13:44:53
當我點擊播放按鈕時,什麼都沒有發生(按鈕不是藍色的)。幾秒鐘後(超過10秒鐘),顯示藍色並全部被阻擋。我必須按主頁按鈕關閉應用程序。 – 2009-12-09 13:48:49
是因爲我在viewDidLoad中釋放了「outData」?也許我應該將outData定義爲私有變量,並且不要在這裏釋放它。 – 2009-12-09 13:53:10