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我有一個類「Making」將一個矩形繪製到Form1類中。在C中繪製三個矩形#
的問題是,我在Form1以創建在不同位置的兩個矩形多,但我不知道如何繪製兩個矩形在同一類
Making.cs:
class Making
{
public Rectangle[] makingRec;
private SolidBrush brush;
private int x, y, width, height;
public Making()
{
makingRec = new Rectangle[7];
brush = new SolidBrush(Color.Red);
x = 50;
y = 50;
width = 10;
height = 10;
for (int i = 0; i < makingRec.Length; i++)
{
makingRec[i] = new Rectangle(x, y, width, height);
x -= 10;
}
}
public void drawMaking(Graphics paper)
{
foreach (Rectangle making in makingRec)
{
paper.FillRectangle(brush, making);
}
}}
}
Form1中的.cs:
public partial class Form1 : Form
{
Graphics paper;
Making making = new Making();
public Form1()
{
InitializeComponent();
}
private void Form1_Paint(object sender, PaintEventArgs e)
{
paper = e.Graphics;
making.drawMaking(paper);
看起來您正在繪製7個半重疊的矩形(全部具有相同的Y值)。使用參數創建制作類的單獨實例來設置矩形的位置。或者類的一個實例,將x和y的參數傳遞給drawMaking()方法 – pinkfloydx33