一年級的java學生,目前已經工作了大約8周的經驗。所以,我需要創建三個圓圈並使用繪圖面板進行顯示。然後我需要創建靜態方法,該方法應該具有兩個圓的半徑(兩個參數)的參數,如果第一個圓較小,則該方法應返回-1,如果兩個圓具有相同的大小,則返回0或返回1如果第一圈較大。根據此方法的返回值,主要方法應打印一行輸出,如:繪製三個圓圈,存儲數據並對其進行比較
綠圈小於紅圈。
我已經繪製了圓圈,但我不知道如何從用戶存儲該值,然後進行比較。任何幫助都會很棒。這是我到目前爲止有:
public class Circles {
public static final Scanner CONSOLE=new Scanner(System.in);
//prompt user
public static int promptForInt(String prompt) {
System.out.print(prompt);
return CONSOLE.nextInt();
}
//Static method w/ parameters for the radiuses of red circle
public static int redCircle(Graphics g){
g.setColor(Color.RED);
int radius = promptForInt("Please enter the raidus of the red circle: ");
int x = promptForInt("Please enter the x-coordinate of the red circle: ");
int y= promptForInt("Please enter the y-coordinate of the red circle: ");
g.fillOval(0+x, 0+y, radius*2, radius*2);
}
//Static method w/ parameters for the radiuses of the green circle
public static void greenCircle(Graphics g){
g.setColor(Color.GREEN);
int radius = promptForInt("Please enter the raidus of the green circle: ");
int x = promptForInt("Please enter the x-coordinate of the green circle: ");
int y= promptForInt("Please enter the y-coordinate of the green circle: ");
g.fillOval(0+x, 0+y, radius*2, radius*2);
}
//Static method w/ parameters for the radiuses of the green circle
public static void blueCircle(Graphics g){
g.setColor(Color.BLUE);
int radius = promptForInt("Please enter the raidus of the blue circle: ");
int x = promptForInt("Please enter the x-coordinate of the blue circle: ");
int y= promptForInt("Please enter the y-coordinate of the blue circle: ");
g.fillOval(0+x, 0+y, radius*2, radius*2);
}
//compares two circles
public static void compareCircles(int r1, int r2){
return r1-r2;
}
//exe starts here
public static void main(String [] args){
DrawingPanel panel = new DrawingPanel(400,300);
Graphics g = panel.getGraphics();
System.out.println("Lab 5 written by me.\n");
redCircle(g);
greenCircle(g);
blueCircle(g);
}
}
編輯以由MadProgrammer
/*
Stuart Reges and Marty Stepp
February 24, 2007
Changes by Tom Bylander in 2010 (no anti-alias, repaint on sleep)
Changes by Tom Bylander in 2012 (track mouse clicks and movement)
Changes by Tom Bylander in 2013 (fix bug in tracking mouse clicks)
Changes by S. Robbins in 2014 (getters for width and height)
Changes by S. Robbins in 2014 (addKeyListener added)
Changes by S. Robbins in 2014 (catch exception on default close so that it works in an applet)
Changes by S. Robbins in 2015 (buffer key events)
Changes by S. Robbins in 2015 (show mouse status by default is off)
The DrawingPanel class provides a simple interface for drawing persistent
images using a Graphics object. An internal BufferedImage object is used
to keep track of what has been drawn. A client of the class simply
constructs a DrawingPanel of a particular size and then draws on it with
the Graphics object, setting the background color if they so choose.
To ensure that the image is always displayed, a timer calls repaint at
regular intervals.
*/
import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import javax.swing.*;
import javax.swing.event.*;
import java.util.ArrayList;
public class DrawingPanel implements ActionListener {
private static final String versionMessage =
"Drawing Panel version 1.1, January 25, 2015";
private static final int DELAY = 100; // delay between repaints in millis
private static final boolean PRETTY = false; // true to anti-alias
private static boolean showStatus = false;
private static final int MAX_KEY_BUF_SIZE = 10;
private int width, height; // dimensions of window frame
private JFrame frame; // overall window frame
private JPanel panel; // overall drawing surface
private BufferedImage image; // remembers drawing commands
private Graphics2D g2; // graphics context for painting
private JLabel statusBar; // status bar showing mouse position
private volatile MouseEvent click; // stores the last mouse click
private volatile boolean pressed; // true if the mouse is pressed
private volatile MouseEvent move; // stores the position of the mouse
private ArrayList<KeyInfo> keys;
// construct a drawing panel of given width and height enclosed in a window
public DrawingPanel(int width, int height) {
this.width = width;
this.height = height;
keys = new ArrayList<KeyInfo>();
image = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
statusBar = new JLabel(" ");
statusBar.setBorder(BorderFactory.createLineBorder(Color.BLACK));
statusBar.setText(versionMessage);
panel = new JPanel(new FlowLayout(FlowLayout.CENTER, 0, 0));
panel.setBackground(Color.WHITE);
panel.setPreferredSize(new Dimension(width, height));
panel.add(new JLabel(new ImageIcon(image)));
click = null;
move = null;
pressed = false;
// listen to mouse movement
MouseInputAdapter listener = new MouseInputAdapter() {
public void mouseMoved(MouseEvent e) {
pressed = false;
move = e;
if (showStatus)
statusBar.setText("moved (" + e.getX() + ", " + e.getY() + ")");
}
public void mousePressed(MouseEvent e) {
pressed = true;
move = e;
if (showStatus)
statusBar.setText("pressed (" + e.getX() + ", " + e.getY() + ")");
}
public void mouseDragged(MouseEvent e) {
pressed = true;
move = e;
if (showStatus)
statusBar.setText("dragged (" + e.getX() + ", " + e.getY() + ")");
}
public void mouseReleased(MouseEvent e) {
click = e;
pressed = false;
if (showStatus)
statusBar.setText("released (" + e.getX() + ", " + e.getY() + ")");
}
public void mouseEntered(MouseEvent e) {
// System.out.println("mouse entered");
panel.requestFocus();
}
};
panel.addMouseListener(listener);
panel.addMouseMotionListener(listener);
new DrawingPanelKeyListener();
g2 = (Graphics2D)image.getGraphics();
g2.setColor(Color.BLACK);
if (PRETTY) {
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setStroke(new BasicStroke(1.1f));
}
frame = new JFrame("Drawing Panel");
frame.setResizable(false);
try {
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // so that this works in an applet
} catch (Exception e) {}
frame.getContentPane().add(panel);
frame.getContentPane().add(statusBar, "South");
frame.pack();
frame.setVisible(true);
toFront();
frame.requestFocus();
// repaint timer so that the screen will update
new Timer(DELAY, this).start();
}
public void showMouseStatus(boolean f) {
showStatus = f;
}
public void addKeyListener(KeyListener listener) {
panel.addKeyListener(listener);
panel.requestFocus();
}
// used for an internal timer that keeps repainting
public void actionPerformed(ActionEvent e) {
panel.repaint();
}
// obtain the Graphics object to draw on the panel
public Graphics2D getGraphics() {
return g2;
}
// set the background color of the drawing panel
public void setBackground(Color c) {
panel.setBackground(c);
}
// show or hide the drawing panel on the screen
public void setVisible(boolean visible) {
frame.setVisible(visible);
}
// makes the program pause for the given amount of time,
// allowing for animation
public void sleep(int millis) {
panel.repaint();
try {
Thread.sleep(millis);
} catch (InterruptedException e) {}
}
// close the drawing panel
public void close() {
frame.dispose();
}
// makes drawing panel become the frontmost window on the screen
public void toFront() {
frame.toFront();
}
// return panel width
public int getWidth() {
return width;
}
// return panel height
public int getHeight() {
return height;
}
// return the X position of the mouse or -1
public int getMouseX() {
if (move == null) {
return -1;
} else {
return move.getX();
}
}
// return the Y position of the mouse or -1
public int getMouseY() {
if (move == null) {
return -1;
} else {
return move.getY();
}
}
// return the X position of the last click or -1
public int getClickX() {
if (click == null) {
return -1;
} else {
return click.getX();
}
}
// return the Y position of the last click or -1
public int getClickY() {
if (click == null) {
return -1;
} else {
return click.getY();
}
}
// return true if a mouse button is pressed
public boolean mousePressed() {
return pressed;
}
public synchronized int getKeyCode() {
if (keys.size() == 0)
return 0;
return keys.remove(0).keyCode;
}
public synchronized char getKeyChar() {
if (keys.size() == 0)
return 0;
return keys.remove(0).keyChar;
}
public synchronized int getKeysSize() {
return keys.size();
}
private synchronized void insertKeyData(char c, int code) {
keys.add(new KeyInfo(c,code));
if (keys.size() > MAX_KEY_BUF_SIZE) {
keys.remove(0);
// System.out.println("Dropped key");
}
}
private class KeyInfo {
public int keyCode;
public char keyChar;
public KeyInfo(char keyChar, int keyCode) {
this.keyCode = keyCode;
this.keyChar = keyChar;
}
}
private class DrawingPanelKeyListener implements KeyListener {
int repeatCount = 0;
public DrawingPanelKeyListener() {
panel.addKeyListener(this);
panel.requestFocus();
}
public void keyPressed(KeyEvent event) {
// System.out.println("key pressed");
repeatCount++;
if ((repeatCount == 1) || (getKeysSize() < 2))
insertKeyData(event.getKeyChar(),event.getKeyCode());
}
public void keyTyped(KeyEvent event) {
}
public void keyReleased(KeyEvent event) {
repeatCount = 0;
}
}
}
'Graphics g = panel.getGraphics();'不是自定義繪畫在Swing中的工作方式 - 請參閱[執行自定義繪畫](http://docs.oracle.com/javase/tutorial/uiswing/painting/)for更多細節(以及[在AWT和Swing中繪畫](http://www.oracle.com/technetwork/java/painting-140037.html)以獲取關於繪畫實際工作情況的更多細節)。不要將UI和基於控制檯的編程混合在一起,這是一個糟糕的主意,因爲UI可能不會爲用戶打開控制檯 – MadProgrammer 2015-03-18 23:01:51
第一次我聽說過Swing這個名字,說實話。我們的教授讓我們下載一個名爲DrawingPanel的java文件,我們導入它來創建圖形。這就是我們迄今爲止所做的一切。 – JBGriffin 2015-03-18 23:04:17
如果你可以發佈'DrawPanel',它可能會更容易提出建議 – MadProgrammer 2015-03-18 23:11:47