對於下面的「項目」,解決Unity for DI時,我遇到了一個非常惱人的和莫名其妙的錯誤。Unity:無法構建LogWriter類型
InvalidOperationException - 無法構造LogWriter類型。 您必須配置容器以提供此值。
?ex.Message; 「解析依賴項失敗,類型= \」WindowsFormsApplication1.Performance \「,名稱= \」(none)\「。\ r \ n異常發生while:解析。\ r \ n異常 is:InvalidOperationException - 類型LogWriter不能爲 構建。您必須配置容器以提供此值 值。\ r \ n ----------------------------- ------------------ \ r \ n在例外情況的 時間,容器是:\ r \ n \ r \ n正在解決 WindowsFormsApplication1.Performance,(none) \ r \ n解析參數 構造函數「lw \」 WindowsFormsApplication1.Performance(Microsoft.Practices.EnterpriseLibrary.Logging.LogWriter lw, Microsoft.Practices.EnterpriseLibrary.Exceptio nHandling.ExceptionManager EM)\ r \ n解決 Microsoft.Practices.EnterpriseLibrary.Logging.LogWriter,(無)\ r \ n」個
ex.StackTrace?; 「在 e_ \ Builds \ Unity \ UnityTemp \ Compile \ Unity \ Unity \ Src \ UnityContainer.cs中的Microsoft.Practices.Unity.UnityContainer.DoBuildUp(類型t,對象 存在,字符串名稱,IEnumerable
1 resolverOverrides) in e:\\Builds\\Unity\\UnityTemp\\Compile\\Unity\\Unity\\Src\\UnityContainer.cs:line 515\r\n at Microsoft.Practices.Unity.UnityContainer.DoBuildUp(Type t, String name, IEnumerable
1 resolverOverrides)在 : e:\ Builds \ Unity \ UnityTemp \ Compile \ Unity \ Unity \ Src \ Microsoft \ UnityContainer.cs:line 173 \ r \ n在 e:\ Builds \ Unity \ UnityTemp \ Compile \ Unity \ Microsoft \ Practice.Unity.UnityContainerExtensions.Resolve [T](IUnityContainer container,ResolverOverride []覆蓋) Unity \ Src \ UnityContainerExtensions.cs:line 504 \ r \ n在WindowsFormsApplication1.Form1.OnLoad(EventArgs的發送)在 d:\ Devzone \任務處理\ WindowsFormsApplication1 \ Form1.cs中:行33"
在一種形式中:
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
try
{
IUnityContainer container = new UnityContainer();
Performance p = container.Resolve<Performance>();
}
catch (Exception ex)
{
}
}
相關性類:
public class Performance
{
public Performance(LogWriter lw, ExceptionManager em)
{
}
}
配置文件:
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<section name="loggingConfiguration" type="Microsoft.Practices.EnterpriseLibrary.Logging.Configuration.LoggingSettings, Microsoft.Practices.EnterpriseLibrary.Logging, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" requirePermission="true" />
<section name="exceptionHandling" type="Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.Configuration.ExceptionHandlingSettings, Microsoft.Practices.EnterpriseLibrary.ExceptionHandling, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" requirePermission="true" />
</configSections>
<loggingConfiguration name="" tracingEnabled="true" defaultCategory="General">
<listeners>
<add name="Event Log Listener" type="Microsoft.Practices.EnterpriseLibrary.Logging.TraceListeners.FormattedEventLogTraceListener, Microsoft.Practices.EnterpriseLibrary.Logging, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35"
listenerDataType="Microsoft.Practices.EnterpriseLibrary.Logging.Configuration.FormattedEventLogTraceListenerData, Microsoft.Practices.EnterpriseLibrary.Logging, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35"
source="Enterprise Library Logging" formatter="Text Formatter"
log="" machineName="." traceOutputOptions="None" />
</listeners>
<formatters>
<add type="Microsoft.Practices.EnterpriseLibrary.Logging.Formatters.TextFormatter, Microsoft.Practices.EnterpriseLibrary.Logging, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35"
template="Timestamp: {timestamp}{newline}
Message: {message}{newline}
Category: {category}{newline}
Priority: {priority}{newline}
EventId: {eventid}{newline}
Severity: {severity}{newline}
Title:{title}{newline}
Machine: {localMachine}{newline}
App Domain: {localAppDomain}{newline}
ProcessId: {localProcessId}{newline}
Process Name: {localProcessName}{newline}
Thread Name: {threadName}{newline}
Win32 ThreadId:{win32ThreadId}{newline}
Extended Properties: {dictionary({key} - {value}{newline})}"
name="Text Formatter" />
</formatters>
<categorySources>
<add switchValue="All" name="General">
<listeners>
<add name="Event Log Listener" />
</listeners>
</add>
<add switchValue="All" name="Category2" />
</categorySources>
<specialSources>
<allEvents switchValue="All" name="All Events" />
<notProcessed switchValue="All" name="Unprocessed Category" />
<errors switchValue="All" name="Logging Errors & Warnings">
<listeners>
<add name="Event Log Listener" />
</listeners>
</errors>
</specialSources>
</loggingConfiguration>
<exceptionHandling>
<exceptionPolicies>
<add name="Policy">
<exceptionTypes>
<add name="All Exceptions" type="System.Exception, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
postHandlingAction="NotifyRethrow" />
</exceptionTypes>
</add>
</exceptionPolicies>
</exceptionHandling>
</configuration>
Arhhhhhhhhh !!!真棒。謝了哥們。 – rism
對於其他人,這是我需要做的所有事情:var container = new UnityContainer()。AddNewExtension(); –
rism
我花了一些時間弄清楚,但這個答案是非常有幫助的。如果有人想在unity.config文件中聲明它,這是應該如何完成的: –
Konrad